- monopoly: the only seller
- monopsony: the only buyer
So app store customers can only buy from apple.
And the app developers can only sell to apple.
- monopoly: the only seller
- monopsony: the only buyer
So app store customers can only buy from apple.
And the app developers can only sell to apple.
You can only sell for those devices with manufacturer licensing (that includes profit sharing and mandatory annoyances like “achievements”), and consumers can only buy games licensed by those manufacturers.
The only difference is that PC developers haven’t experienced that before. It seems like this would have been established in the 80s/90s, so I’m surprised we’re getting to court - is there a change in judicial philosophy?
That said, as far as I can tell every platform charged the same ~30% so I’m sure any company can simply point to the entire market as having established that under fair conditions (after all, if there was a cheaper platform surely they’d prioritize that?)
But honestly, I feel that competition within a single game consoles should be allowed. This doesn't have to take a form of side-loading (which obviously has a significant downside of piracy which hurts game devs/publishers even more than monopoly/monopsony) though.
An alternative way for companies to make money manufacturing gaming hardware is to keep the prices low until there are a lot of great games for the system, and then jack up the hardware prices later on.
So you might want a hardware standard that multiple companies could produce, which games could interface with and be portable between..
Eventually it just turns back into PC gaming.
Other issue I have with digital games is that the physical game is the same price but the digital game I do not own(I have less rights) so why don't we get same rights on digital games or cheaper digital games.
Of course, everything is changing now. I think the apple app store might have led the way starting ~ 2007 or so.
Hence, people might not have thought it was worth it / important before, but they do now.