> All you have to do is look briefly on the iOS App Store and you'll find plenty of games for $5+.
Yeah. They tend to have low sales numbers. I worked on one. Just because they exist, doesn't mean they make return on investment. When we switched to a free-to-play model for our next game, we made a lot more money in ads and IAPs.
> because people are still making money off those freemium games
Airlines took up of the practice of nickle-and-diming the customer to get the initial sticker shock down, since that's basically all anybody ever competed on. If that price gets any lower, the amount of extra addons and fees will have to go way up to compensate, or service will get cut.
Just because some people are making money, doesn't mean it's a healthy market. I think most experts would agree that the mobile game market is incredibly unhealthy.