I mean, I wouldn't re-write code to support hardware-accelerated video transcoding on Ryzen+GPU if I knew that in 2-3 years I was moving from x86-64 to ARM64.
I mean, I wouldn't re-write code to support hardware-accelerated video transcoding on Ryzen+GPU if I knew that in 2-3 years I was moving from x86-64 to ARM64.
Sure, there are a lot of neat tricks ARM can do with special instructions and hardware accelerators in very well controlled use cases. But, for the average creative professional who doesnt have time or patience to play with hyper-optimizing their workflow, having an x86 monster that can chew through any arbitrary workload (optimized or otherwise) is going to provide the best experience for the foreseeable future.
> Photoshop 1
> Photoshop 1 (1990.01) requires a 8 MHz or faster Mac with a color screen and at least 2 MB of RAM. The first release of Photoshop was successful despite some bugs, which were fixed in subsequent updates. Most users ended up using version 1.07. Photoshop was marketed as a tool for the average user, which was reflected in the price ($1,000 compared to competitor Letraset’s ColorStudio, which cost $1,995).
> Photoshop 1.x requires Mac System 6.0.3, 2 MB of RAM, a 68000 processor, and a floppy drive.
(Unfortunately I can no longer google the link of the video)
Which is not to say they will move to ARM. I am still skeptical of it.
QuickSync is only just a Hardware Video Encoder. Which AMD has as well, it is called VCN [1]. Not to mention Apple hasn't been using QuickSync for as long as they have been shipping T2, where Apple uses their own Video Encoder within T2. ( T2 is just a rebadged A10 )