Those who can afford it, will buy it.
edit: yes, it is definitely overkill for most if not all avaiable games, but in a certain scene "overkill" is considered awesome
Those who can afford it, will buy it.
edit: yes, it is definitely overkill for most if not all avaiable games, but in a certain scene "overkill" is considered awesome
However, Lots of the youtube influencer ruling class will buy it, in part because of what you said ("those who can afford it..").
The real legitimate consumer base for this are people whose work productivity is held back by compute loads that are embarrassingly parallel. If you spend a lot of your time waiting for a (well threaded) compiler to finish, or blender to render something out, or whatever.
(at least for now, I don't work in that industry but it may just be a code quality issue)
Twitch streamers need a "streaming" solution. They play live, and instantly react to the crowd. If someone pays for an emote or something, the Twitch-streamer is expected to look on camera and say thank you to the donor (and maybe repeat the message that the donor paid for).
This means that a Twitch streamer's computer MUST encode the gameplay live. Traditionally, Twitch streamers would buy two computers, one to play video games, and a 2nd computer to process the video stream and upload it to Twitch.
With the advent of 16+ core computers, Twitch streamers have begun to simply buy one computer, lock 8-cores to the video game, and then lock 8-cores to the Twitch encoder.
Presumably, something like a Threadripper (24+ cores) could process the video stream for better quality and lower bandwidth. Maybe live VP9 encoding, for example (8-cores for the video game, 16-cores or more for the encoder)
Intel chips are still competitive for single-threaded performance, from what i can tell https://www.pcworld.com/article/3453946/amd-threadripper-397...
With the next console gen being based on Ryzen instead of the much less efficient Jaguar architecture, maybe 8 cores might be better used.
Most games are not particularly CPU intensive (although there are exceptions like Ashes of the Singularity which actually does usually get bottlenecked by the CPU unless you have a really high end one)
https://www.intel.com/content/www/us/en/products/processors/...