This might still be the best compromise but it is terribly frustrating to be accused of cheating because of different skill levels or tactics.
This might still be the best compromise but it is terribly frustrating to be accused of cheating because of different skill levels or tactics.
I spent my entire middle school life playing Starcraft. When SC2 came out the same rush tactics I learned in SC1 worked. I was often accused of hacking simply because I had years of experience tweaking the fastest build method.
This is exactly what happened when they had this feature in Overwatch. One of the top (legit) Widow players could not find a game because everyone he played against vote banned him from their games. He was basically unable to play the game because he was too good at it.
These systems always seem to fail because there is no accountability. You can't allow actions without accountability for those same actions.
The problem is that accountability means involving humans and humans don't scale.
This method has problems, but those could be rectified later via human moderation and other means.