I feel like internships are a good way to learn if you haven't already been coding in the real world or on the subject matter and a good resume item, but if you have a good resume already and coding experience there are much better alternatives.
I feel like internships are a good way to learn if you haven't already been coding in the real world or on the subject matter and a good resume item, but if you have a good resume already and coding experience there are much better alternatives.
Having graduated about a year ago, this is the craziest thing I noticed about so many of my classmates. It'll be trial by fire for sure.
It really depends on where you are and how seriously they take their interns. I've seen interns accomplish a fair amount in 3 months where I work (Mozilla). As a concrete example, we had an intern propose and implement a new devtools feature that lets you see what your site design looks like to users with various visual impairments.
Still depending on where you are and what you have already done, some things that one can learn from an internship that one might not encounter otherwise during college:
* Working with a large codebase.
* Working with a distributed team.
* Code reviews, both as the recipient and actually doing them yourself.
* Dealing with large existing suites and writing your own tests, then dealing with the intermittent failures.
* Finding out what various people in the industry are working on.
* Finding out what jobs actually look like in practice on a day-to-day basis.
It's possible to pick some of these up via various open-source project involvement, of course, even without doing an internship.
As a personal anecdote, during the one internship I did I learned a lot about the concept of "just because it's a spec doesn't mean you should implement it", ended up fixing a ship-stopping bug for the product I was working on, made some friendships that continue until today (nearly 20 years later), learned some hard lessons about the failures of corporate IT provisioning in a large corporation, plus some of the things I listed above.
That sounds like an interesting feature, where do I find it?
2) Select the "Accessibility" panel. See https://developer.mozilla.org/en-US/docs/Tools/Accessibility...
3) In Firefox 70 or newer, if WebRender is enabled, there will be a "Simulate" menu next to the "Check for Issues" menu. See https://developer.mozilla.org/en-US/docs/Tools/Accessibility... for details. Note that WebRender is not enabled across the board yet, so you may need to force-enable it, depending on your operating system and graphics card, to use this tool.
1. You get experience working with important concepts that exist in production like proper git usage, technologies like Kubernetes and Docker, managing differnt build flavors on the client, unit tests, how to review other peoples code professionally, etc
2. You learn the soft skills part about building software. More often than not, software is a team effort and learning how to navigate different peoples egos and personalities and trying to get your ideas across are very important. Even if you're the best coder in the world, if you can't get your ideas across, it doesn't matter
3. 3 months is actually a lot of time to get meaningful work done. Even full-time employees will have feature development that takes around 3-4 months from ideation to shipping (in high velocity companies). As an undergrad, you have 3 summers and I would consider at least allocationg 1 of those summers to an internship to see how you like it