Maybe Kojima deserves credit for knowing how to market himself.
Say, that's the really interesting question. How did he get Konami/Sony to feature his name everywhere?
Maybe Kojima deserves credit for knowing how to market himself.
Say, that's the really interesting question. How did he get Konami/Sony to feature his name everywhere?
There are like two well known names in the gaming industry... Hideo Kojima and Sid Meier. How did they do it?
The idea of the genius designer is therefore much more prevalent in smaller indie studios, where somebody makes an innovative game basically single-handedly, and then becomes known throughout the community
Kojima got away with it because his eccentric egotism meant that he could put his name down hard and fast before that privilege was taken away. And while Konami were trying to take it he made a point to put his name on everything even more so that when they did show him the door he'd have an exit strategy. He's one weird dude but at least his games are art and was the one person to be able to tell a publisher to eat dirt.
That said, there are of course exceptions— thinking Jonathan Blow and Edmund McMillen. But even in those cases, their name recognition is probably more about them having been featured in widely-watched documentaries than because their names are front-and-centre in their creations.
There are many famous game devs including Shigeru Miyamoto, Todd Howard (I'm not sure if you were joking in your first comment because he definitely used to have a cult following), Peter Molyneux, Gabe Newell, Carmack and Romero, Will Wright.
Well, I consider myself a serious gamer but I have no idea who Todd Howard is... <googles>... oh, Bethesda.
That kinda proves my point because I have bought and played most Bethesda titles. Had absolutely no idea who the lead designer/director was though.
However, I absolutely knew about Kojima from MGS 1 onwards...
You forgot Warren Spector btw :) But there was no "Peter Molyneux's Black and White", or "Will Wright's The Sims". Was there?
As for the most influential game designer, Miyamoto by a country mile. His games established or refined the modern vocabulary of the medium.
One could argue that Quake's tone set the tone for half-life, which was a big advance for narrative storytelling in the medium, which means half-life in turn heavily influence the tone of the medium in future generations. There is a bit of a void in this thread that things run into after ~2010 where things like tone and storytelling are washed away in most games. Romero's influences were games of the time, but also HP Lovecraft. A lot of what is in Quake and Doom feels pretty original and influential. I'd be happy to be corrected though.
I think in the SM case, it eventually became a name-licensing deal kind of like Clancy, where the person attached to the name didn't actually have anything to do with the games. But still, it's a significant difference from other gaming celebrities where it's only really those following the industry who are aware of them.