I suspect they didn't have enough clout with development studios to create that pricing structure.
As an example, Assassin's Creed: Odyssey is $59.99 on Stadia ($39.99 with subscription for 4K). On Steam it's currently $59.99 too, but at 4K without the extra subscription.
Game distribution is a hyper-competitive market right now, with Epic Games in particular giving away high quality games for free every week on their Steam competitor and paying developers up front to get timed exclusives.
I think Google's going to have to re-visit its pricing and customer acquisition model on this one.