Channel congestion in dense urban areas approaches the same limit, heck Ars was just talking about a technique today[1] that because it doesn't respect channel slots drops throughput of any router within 60m by 20%.
100-200ms is an upper bound, however they were reliably doing client-side latency prediction back in '96[2] over 300-400ms dial up connections with little fidelity loss including servers supporting 200+ concurrent players.
I'm sure there's a niche of people for which streaming is usable, however we would design games with latency in mind(and how we'd deal with it) as a part of fundamental mechanics of the game. Here they're just slapping them on a video stream and hoping it works.
[1] https://arstechnica.com/gadgets/2019/11/where-the-wi-fi-suck...