This is the hallmark of a professional (very likely mature and senior) team member. Nothing to prove and interested in a maintainable project.
There are times for clever, no doubt. Every rule has an exception.
Bill (William) Kennedy at Ardan Labs has a line he uses in his talks: the bottom level developers need to grow and come up and the top level developers need to avoid cleverness and come down and everyone meet in the middle.
I understand the kind of joy-of-expression that lives in things like https://poignant.guide/dwemthy/, but if you attempt to put that in a production codebase, I’m not gonna be at-all positive in code review.
Save art for the canvas, for your weekends, for your loved ones. Bring a professional self to your job.
The way people fail in this line of work, if they have skill, is burnout. Burnout is the thing that'll get you. So you do whatever you can to stave it off - and that requires working on something you actually care about in some way.
If you think this is different than what the parent is describing then you’re doing it wrong
Some languages have a big bag of tricks, other languages let you extend them to the moon, and still others make you work at it a little. In the end it's all just computation, and the tool choice can be reduced to a list of "must haves" and "cannots". If you need more expressive power -- make your build a little more complex and start generating code, give it a small notion of types or static invariants. It only has to generalize as much as your problem does, and that leads you to build the right abstraction instead of dumping an untried language feature on the problem in the hope that it is a solution.