Of course, no language can protect you from all bugs, but some languages can protect you from at least some bugs. Rust can, and does, protect you from all data race-related bugs, and few other classes of issues.
First of all, the "Bad Things" aren't actually uniformly bad. In its zeal, Rust won't let you modify different elements of the same array from different threads (an issue that comes up almost immediately in the OP) even though you know with perfect mathematical certainty that to do so is perfectly safe. In the context of simulation code that's not nitpicking, it's a usecase that comes up all the time, I can't even think of a codebase I've worked on in the last 5 years that didn't have this pattern in it somewhere. I have never, ever encountered a data race bug in any of those cases (even though there are usually tests to cover it just in case), but switching to Rust would immediately force me to waste time (and code quality, in my view) on working around a language restriction. The same goes for read-after-free and most other memory safety features, because most of the reasoning there simply doesn't apply when you're dealing with statically allocated memory that's never freed, with static guarantees on sizes, etc.
Rust is very deliberately designed to address safety and correctness issues that exist in a style of programming that's just completely orthogonal to what I do. There is some inevitably some overlap and it's always possible to construct a contrived case where Rust could potentially prevent a bug I could conceivably make, but the point is that everything I've seen leads me to conclude that any such benefit would be vastly outweighed by the time unnecessarily spent on working around non-issues, dealing with syntax verbosity and semantic baggage (I distinctly do not want the notion of "lifetimes" at the language level at all), all of which means more code and, in all likelihood, more bugs.
All of this sounds very negative, but I really don't mean to be. If you buy into the dynamic allocation heavy style of programming Rust is designed to improve, Rust looks great. It also seems to have an educated and thoughtful user community for the most part, something I actually envy a bit. I just don't think people should fall into the narrow view of thinking that Rust is a universal good - it takes a particular approach, with very stringent limitations and the limitations aren't there because Rust is bad, they are there to make it great... just not for everyone.
To be clear, Rust will let you do this, as long as you're communicating that you know this to the compiler. split_at_mut and scoped threads are two ways that this is possible without requiring you to write your own unsafe code.
The rust equivalent is doing the exact same thing but requires you to formalise that invariant in your code by using one of the methods defined above.
I can see how initially this looks like an extra hoop to jump through but after using it for a while I’ve found the opposite is true: because those invariants are checked by the compiler it’s one less thing I have to keep in my head and I can concentrate on the real problem.
[1] https://github.com/duneroadrunner/SaferCPlusPlus/blob/master...
[2] https://github.com/duneroadrunner/SaferCPlusPlus/blob/master...
Yeah, I think at this point we're just agreeing very loudly :)
Rust absolutely has some objective advantages over C++, as does C++ over Rust. The choice of which set of (dis)advantages works best is very much something that can only be determined on a case-by-case basis.
My reasoning is: If rust addresses correctness issues that C++ does not, then it is more likely that rust programs produce correct computing results than C++ programs on average. But this is just an assumption and I might be wrong.
> This does not sound nice at all.
Ah that's true, sorry for that, I should have expressed it in a different (nicer) way.
> Rust is very deliberately designed to address safety and correctness issues that exist in a style of programming that's just completely orthogonal to what I do.
this doesn't in any way imply that Rust addresses correctness issues that all C++ code is subject to. Rather, Rust addresses correctness issues that are endemic in particular kinds of C++ code, which is qualitatively different from the code I find myself writing (probably much more due to domain specifics than any personal skill). Therefore, in that context, I don't see much reason to believe Rust will on average produce better results than C++ in terms of correctness, even though it might very well do so in a different context (like the context it was actually designed for).
That being said, I obviously do care about correctness. If I had reason to believe that Rust will on average lead to satisfactorily correct code with less effort than it would take me to achieve the same level of correctness in C++, absent any other major contraindications I would switch languages. Personally, I would be rather happy to switch away from C++ - unfortunately, most alternatives so far look considerably worse given the specific context I operate in.
options and results instead of null pointer or using bit flags to indicate invalid states (a recent sudo exploit would not have happened in a language with option types)
everything is an expression so you do not have to create uninitialized variables and then set them later inside a switch or if statement.
much less (no?) undefined behavior
for someone working in a particular C++ niche who has developed strategies to avoid all of these problems already, then switching to Rust certainly may not be worth the cost involved in learning something new, but if you were to start from scratch and pick one of the two languages, there might be good reasons to pick Rust for the same task.
Anyway, I agree that some aspects of Rust unrelated to memory safety are good for correctness. Unfortunately, I can't pick languages in a vacuum, so I have to weigh that against things like GPGPU support (first rate vs. non-existent), tooling quality (particularly profilers), library support (Eigen alone is worth quite a lot) and other factors. If I could ignore all of those real world issues and just choose the better language, I don't know if I would choose Rust, but it would certainly have a decent shot.
It's not really practical because C++ has no true sum types. You can emulate them with a Java-style visitor pattern but that carries an immense code overhead.
Which isn't a true sum type because it doesn't nest properly.
> Or you can use a library: https://github.com/mpark/patterns
Interesting; proper pattern-matching is nice, but the lack of type safety is still a major issue.
Incidentally, I rewrote that piece of code using a self-made `lattice_iterator` in C++ that "linearised" the code just to simplify it and make debugging easier and everything started to work. We found the off-by-one error afterwards by comparing the iteration behaviour of a single run.
This kind of problem can be caught by tests (though it's difficult, you can't tell me that you are really testing each individual iteration behaviour of your code), the advantage of Rust's approach is that this wouldn't even have passed the compiler.