In other words, moving from VR to AR would require a ton of extra work to integrate the real world. But moving from AR to VR should be much more straightforward, albeit in many ways equally challenging because now you have to worry about two worlds - the normal overlay of AR and the environment from VR.
Now that I’ve said that, maybe I should think of them as more like related disciplines instead of special cases of each other...
I'm not sure what's going to happen first - technology to do proper AR like this, or fast enough, high-resolution (both spatial and color) enough cameras and displays being available to do the "AR via VR" option.
VR is all about total immersion - sights, sounds, movements and everything else. The entire world needs to be contained in the headset, and what's happening outside it is irrelevant.
AR, on the other hand, is about interacting with your surroundings. Immersion is cut down, but the system now has to be intelligent about the outside world - recognizing objects, projecting at the right places etc.
Really? Why not?