Can you be more specific?
Documentations: tutorials, a book like learn godot in 24x7, or a set of tutorials=
Templates: mini-games, reusable piece of logic?
Placeholder assets: can you provide some examples?
Thanks
Thanks
I would also like to see a set of templates that can be used to actually develop a commercial or finished game. The examples that Godot currently ships with are very nice but all are pretty far from being a template, nevermind a real game.
As for assets, I would want to see lots of 3D props, a 3D "player" actor with animations, maybe textures and skyboxes.