However it's surprising that no serious 3D game has ever been made with it, except a few demos. Why is this the case? I already noticed some sound issues in heavily scripted demos, is this engine very limited for 3D?
However it's surprising that no serious 3D game has ever been made with it, except a few demos. Why is this the case? I already noticed some sound issues in heavily scripted demos, is this engine very limited for 3D?
I think Godot as it is now is reasonably capable for 3D (adequate for what most small indie devs would want to do at least) but it is definitely behind Unity/Unreal in featureset, performance, and availability of 3rd party modules. And of course everybody has already spent years learning the other engines. 4.0 should be bringing a lot of major features and big performance improvements but that's a fair bit away.
i.e. https://store.steampowered.com/app/992860/Intrepid/
https://store.steampowered.com/app/467090/A_Game_of_Changes/
https://store.steampowered.com/app/818620/Music_Boy_3D/
https://victordelima.itch.io/way-out
still in development: https://store.steampowered.com/app/824090/TailQuest_Defense/
I only dabble in game dev, but a few of my friends are far more interested in it. Whenever I've asked them to consider switching they're pretty entrenched in the Unreal or Unity and don't see convincing arguments yet.
Vulkan support is currently being worked on and will be added in Godot 4.0, which will come with many performance improvements as well.