I just updated the OSX zip archive.
Nothing new: just integrate (added) "missed" apple script, from github source code.
Launching the app from the applescript still does not work but launching it from the terminal does the trick. The error of the applescript is "sh: ./glChAoSP_OSX: No such file or directory (127)".
I do something like this from the terminal: cd /Users/..../glChAoS.P-1.4.0
./glChAoSP_OSX
And I see a beautiful fractal!
The new release file is glChAoSP_140.zip for all the O.S.
The Mac mini is still unhappy and says: ./glChAoSP_OSX Error: NSGL: Failed to find a suitable pixel format
But it's also an old Intel HD Graphics 3000. So please don't drop the macOS port it's working for most configurations.
...and mostly ... I don't would your daughter to stop math study ... :D ;)