> most of these data structures end up sharing a lot of data, and a “new” structure is often only the diffs from the previous version.
Like everything else in life, those data structures come with tradeoffs. Accessing an array element is an indexing operation into a continuous block of memory. The indexing is built into the instruction set as an addressing mode, the array's memory is continuous (so better locality of reference for caching), and if you're traversing it predictably, prefetch hardware can being it into cache before you issue the instructions that do the read.
The same operation in a persistent vector is a function call, several pointer dereferences, and a more complex on-memory structure with more overhead. It works elegantly, but it's a completely different (and likely slower) level of abstraction from a simple in-memory vector.
A few years ago, I switched a toy search program away from ImmutableJS and over to naive copying of raw JS data structures. I don't remember the exact performance delta, but it was something like an x10-100 speedup, for code that was otherwise structurally identical:
https://github.com/mschaef/react-matchstick/commit/070802b69...
In this case, I had a goal to achieve, a timeline on which to achieve it, and it was the ability to switch to simpler, closer-to-the-metal data structures that made it happen. Had I needed more optimization, the most logical approach would have been to remove even more copying and rely even more heavily on mutation. This shouldn't come as a surprise, because at their core, these machines are fundamentally built on mutation, and there's a cost to pretending otherwise.
Now, in fairness to the persistent structures, this is something like a worst case scenario for their use - the algorithm is almost entirely dominated by manipulating relatively small data structures without much opportunity for sharing. It was also single threaded, small, and developed by a single developer in a small amount of time, so the organizational benefits of immutability were not apparent either.
If this was a huge redux state shared across a team of 100 developers and updated only a few times a second, I could probably tell a completely different story. It's easy to imagine (based on firsthand experience!) the kind of havoc that can be inflicted on a project with an erroneous update.
I get the enthusiasm for functional programming and persistant structures, etc., but at the end of the day it's just an engineering approach. One of many, and there's room to do the work to choose between them.