> Apple could still choose to WebM support.
Not in any meaningful way: as far as I know, there is no hardware decoding support for WebM in production. That leaves 150M iOS devices dead in the water, and a bunch of Macs having to decode HQ videos in software instead of relying on existing, well-supported and well-understood hardware.
> The point isn't that Apple and Microsoft can choose.
Apple and Microsoft also have been investing in h.264 for a long time. They're the least likely players to be able to change and (especially Microsoft) they're not very good at turning on a dime.
> you can't expect to ask Google to support H.264 and not ask Microsoft and Apple to support WebM
Why not? Google already had h.264 support, h.264 is the current leading video standard and enjoys wide support across the board, from hardware to software, from embedded to full-blown computers.
> No, and no. I'd explain more, but I can't follow your logic.
So you'd explain why I'm wrong even though you don't understand what I say? Original.
> No, and no. I'd explain more, but I can't follow your logic.
You'd explain why you disagree with what I say even though you don't even understand what I say?
Uh... right.
It's very simple: