The thing is that anything can become intuitive. Use Amarok long enough and I'm sure it becomes effortless. The term interface design uses to describe this is "mental model"; good designs let users form a model of how something works before they even touch it. (So on iTunes, the metaphor of seeing album covers immediately makes me think that to play an album I click on its cover, which is exactly right.) It's very difficult to create a program that forms a good mental model of every single function at once, especially if you're making a complex program like iTunes. But I'd argue that it's still vastly easier to intuit from the interface than it would be for Amarok, where, looking at that screenshot, I can't tell how I would look at other artists' music or how to form a playlist or a number of other relatively trivial tasks.