Performance improved by 100x - 1000x. And it was already blazingly fast before, if measured against performance standards we’ve become accustomed to from JavaScript and other GC languages.
In high performance systems (where the benefits of C/C++/etc. outweigh the downsides), dynamic allocations always come back to bite you.
If you rely on them too heavily from the start (and don’t plan for custom allocation schemes in the future), you can even get into bad situations where it’s infeasible to refactor to custom memory management (without a total rewrite), when you later need the performance gain.
Incorporating even the possibility of heap allocations into a language’s most fundamental data types will doom that language to being relegated to performance-insensitive and latency-insensitive tasks, if only because it requires that a heap exist (whereas C, Rust, etc can run on embedded real-time systems with no heap).
And that’s okay! It’s good that we have languages for that. But C/C++/Rust/etc. are definitely not where you can tolerate such a thing in the core language.