So claiming `about 10,000 downloads each week` is not very correct.
So claiming `about 10,000 downloads each week` is not very correct.
Did you check the numbers for that period or for the current period?
That is, apple highlights are massively more impactful that any other venue. My app had reviews in multiple publications and I average about 200 downloads per week, at around 4500 impressions. It got featured once in some list (in Thailand) and I got about 1 million impressions per day. Sadly, the app was paid (and not translated) at the time so no sales.
10k downloads per week is legitimately impressive for this kind of app. Kudos
One could test this hypothesis out on different YouTube video categories for which this obviously is known to give the assumption some quick strength or falsification.
Anyways, this is the first time I'm thinking about this question at all. I'm curious what you're allowed/able to tell us.
Maybe iOS apps in US can get here but I'm doubtful.
I understand the context, but still.
> 3. Don’t be afraid to ask for money
Only ask for money if you know you will get major coverage (either Apple placement in a feature in a country speaking a language that your app supports, or general public publications).
After switching to freemium model I earn more money per month than with a paid app during a year.
Another thing is, the author cites their app as a niche app but it is actually something a very large amount of people want. This helps _a lot_. Good, complex, apps are few on the App Store because apps must be free or very cheap.
Or just ask for money if it fits in organically with your product and audience.
We build a camera app. We considered freemium, but couldn’t find a way to lock features without compromising the intended experience.
It also acts as a bit of a filter, as people do research before paying for an app. We suspect that if we were free, we’d have to contend with more support requests for things like video recording, which isn’t the use case for the app.
Nevertheless, I believe that for a paid app, one needs good media coverage to be successful. Since there are no trials, there is not much the users can do to test the app before purchasing. (I think many people actually don't know that they can get refunds)
Anecdotal experience: bought it knowing that it doesn't record video, got exactly what I expected.
Really looking forward to a new phone so I can take advantage of the exciting new stuff, but I hear the 12 Pro might shrink to a 5.4" screen so I'm going to try and hold out. Once that happens I don't know if I'll touch my SLR again - it's already seeing minimal use because the phone is much more convenient.
I got a million impression in a week, not per day. The app was featured for about a week and got ~100k impressions per day.
That's enough to be ramen-profitable, I suppose.