It's also slow, but I can deal with slow. Machine time is often cheap, while developer time is expensive.
It's also slow, but I can deal with slow. Machine time is often cheap, while developer time is expensive.
> It's also slow
It looks to me like you're describing Nim. Static typing, similar syntax to Python, expressive, readable, powerful, fast; and destructors are being worked on as we speak.
Having worked on a python codebase for the past eight years, static typing isn't really much of an issue. Just document what types you expect, and write the code to match. If it runs, it runs. Plus, you have pylint to catch most of the silliest mistakes.
Python has finalizers rather than destructors, though they are sometimes referred to as destructors (the Python docs explicitly note that this is incorrect but not why, there is discussion of the difference—inbthe context of C#—here: https://blogs.msdn.microsoft.com/ericlippert/2010/01/21/what... )