No, he plainly states it is a cost issue. He can't afford to hire the people who could create truly "good" art for his games.
No, he plainly states it is a cost issue. He can't afford to hire the people who could create truly "good" art for his games.
You can actually see some decent concept art and character design in their current games but they're drowned out by a stubborn refusal to actually change the overall balance of detail, suffocating those decent artworks in a sea of blurry/noisy backgrounds. It's a colossal waste, really, only explainable by a stubborn refusal to "learn art", which I can respect by itself, but the post comes off as utter denial of that even happening.
It's okay to dismiss art direction and make that some kind of design philosophy, it works for their games. But blaming it on everything but dismissal feels wrong.
People keep posting in the thread that games with "bad art" still look good with "good art direction" but art direction also costs money, which he still doesn't have.
It's an extra risk he doesn't want to his lifestyle that has worked for him for 25 years.