> Maybe I’m a wimp about rogue likes in general though
That really is a core element of roguelikes- some playthroughs, you're just going to get screwed by the random number generator- hence the saying "pray to RNGesus". And when you die, you start over- no fixing, no recovery.
With those precepts in mind, FTL is a pretty fair game. I've beaten the mothership a few times in vanilla FTL, and each time it was a combination of making good tactical decisions, and getting one of the several equipment configurations that I knew how to capitalize on. There's no shame in bailing early on a run where you know you're not going to get a useable set of equipment.
The only way I know to "cheat" (and one I don't feel guilty doing) is to discuss strategies among a community of people who have also been experimenting with different approaches. That's how I learned that teleporters and mantis raiders are so OP.