> I am careful. I worked with my company's IP department to get a clear. I had to sit with a company lawyer to explain my video game.
> Also they are COMPLETELY different industries. So they didn't care. It was the weirdest meeting that laywer had ever had at my company.
Last I looked into this, AIUI, the default in the US is "everything the employee does the employee owns" (damn you wedding photographers!).
So naturally, virtually every tech company contract will have a "work for hire" clause which says "never mind that, everything the employee does the company owns (on or off the clock, in the shower, whatever, it's all ours)".
California adds an extra exception, which is "whatever the employee does (on their own time and equipment) that is 'unrelated to the company's business' is still the employee's." While that may safeguard my oil painting hobby, I'd always be nervous about any programming (game or otherwise) if I work for a tech company...
--zukalous (the guy in question)
Every large tech company I worked for has been crystal clear during orientation: they own everything I do... on my own time or on theirs, using my own equipment or theirs. There was no ambiguity. Maybe his former employee is more chill. Maybe they won’t go after him. Maybe it won’t be worth it. That’s a lot of maybes to hang your livelihood off of.
Being sued really, really sucks, even if you have no real liability. Especially when you are young.
*modulo applicable laws in your part of the world
Previously: https://news.ycombinator.com/item?id=2208056