I quit my job today to make video games full time
imgur.com
imgur.com
Sounds like he's doing what must be done. Very excited for the author. We could debate professional opportunity costs or net worth deltas resulting from his decision, but it sounds like he was dying a little bit every day and always wondering "what if..." so this move is bold and beautiful and possibly necessary for mental health. GOOD LUCK, Chris Zukowski!
FOMO = Fear of Missing Out.
Good luck zukalous !
I wish I had done the same years ago when the games industry was less saturated. And I was younger.
Kudos for living the dream.
My ex worked for [MAJOR VIDEO GAME PUBLISHER] and if he gets a job like that: say goodbye to your friends, family, nights and weekends.
I had dinner with my ex yesterday -- even tho [MAJOR VIDEO GAME] has been released for a while now there's DLCs coming out before the holidays and it's crunch AGAIN...my ex is working 6-7 days a week, 10am-10pm. The co has offices in several timezones so work is always flooding in, 24 hours a day.
I don't want to discourage anyone from following their dreams, and maybe indie vg publishing is a different beast, but I feel like this post potentially under-represents how crushing working in vg publishing can be.
The video games industry is known for being a ruthless meat-grinder of human beings and human potential. The indie market is known for being a black hole where even good, well advertised projects vanish into without making a dime, never to be seen.
Survivor bias. For every success there are many hundreds or thousands of failures, not all of which are necessarily of poor quality.
I left the FAANG I was working for about a month ago on my own terms, it felt weird at the time to start burning through savings to sharpen up on my own work but boy was it worth it. Not to mention the fact that last week my team was cleared out and basically ruined by a legal battle they brought on themselves (it even ended up being covered in WSJ).
Knowing what you value in life is priceless, life is simply too short to be working on things you don't at least find interesting.
Just to make it clear I am the submitter but I am not Chris Zukowski / zukalous. Title was preserved per the rules.
I make approximately 4 times more money in cash at my new career in a startup. And that doesn't count equity. The place I work is doing well so my equity is worth significantly more than that (but it was a lottery ticket so just consider the cash component). On top of that, the product I work on improves the lives of people more tangibly than entertainment does.
I still love video games and hang out with my friends from that industry ... but all the ones with families are trying to get out of the industry just like I did.
It's a shit career unless you are at one of the top companies like Blizzard, Riot, etc.
Then I realized this dude is the maker of "1 screen platformer" he's gonna do just fine
Having meticulous plans and preparedness means you're already ahead of they pack!
You're my hero <3
In fact I wrote a poem on my blog about this very experience of being in a cube: http://www.actinginbalance.com/square/
Now, they replaced our cubes with open-office. Actually, it is less grey but still does feel very limiting, we have a lot less space, and it is noisy.
Still want to revisit that game idea ... someday
I think you did well about decision time if you have some responsibilities as I do. It's better to wait for a good time.
I consider your story is a success even from the beginning because of your attitude towards accountability and desire to make more games.
So if I ever work on a video game on my own terms, it would probably be small.
Are there are any resources for which one can accomplish a small game in a reasonable amount of time(let's say 6 months)?
--zukalous (the guy in question)
Every large tech company I worked for has been crystal clear during orientation: they own everything I do... on my own time or on theirs, using my own equipment or theirs. There was no ambiguity. Maybe his former employee is more chill. Maybe they won’t go after him. Maybe it won’t be worth it. That’s a lot of maybes to hang your livelihood off of.
Being sued really, really sucks, even if you have no real liability. Especially when you are young.
*modulo applicable laws in your part of the world
Previously: https://news.ycombinator.com/item?id=2208056
> I am careful. I worked with my company's IP department to get a clear. I had to sit with a company lawyer to explain my video game.
> Also they are COMPLETELY different industries. So they didn't care. It was the weirdest meeting that laywer had ever had at my company.
Last I looked into this, AIUI, the default in the US is "everything the employee does the employee owns" (damn you wedding photographers!).
So naturally, virtually every tech company contract will have a "work for hire" clause which says "never mind that, everything the employee does the company owns (on or off the clock, in the shower, whatever, it's all ours)".
California adds an extra exception, which is "whatever the employee does (on their own time and equipment) that is 'unrelated to the company's business' is still the employee's." While that may safeguard my oil painting hobby, I'd always be nervous about any programming (game or otherwise) if I work for a tech company...
- A full private desk.
It is funny how someones prison can be someone else palace.
Best of luck on your game development career.
If only we knew how much worse it could get.
(And, speaking as something of an expert on cubicle fine living, I instantly see, in that photo, a dozen potential aesthetic and ergonomic improvements, which would make it even better.)
(This is not sarcasm, I've worked in these spaces for 3 years and I enjoy discussion about open office spaces.)