> Why would you design a level to force a specific play style, even though they might not enjoy it?
Personally I enjoy being challenged in my playstyle. I don't particularly abhor arena fights, but I'm a minmaxer by nature so if the game designer leaves the possibility of a boring fight open I will probably take it.
They're just forcing people like me into challenges.
That said, closing doors/drops in 2019 are just lazy design.