Haven't they already?
I don't do 3D but anecdotally the 3D guys I know all use Windows.
Haven't they already?
I don't do 3D but anecdotally the 3D guys I know all use Windows.
It is true that we have Mac systems here, that's no secret. But all 'real' film production work is completely Linux based with a completely custom infrastructure.
Source: Currently at Pixar
"Steve wasn’t capable of being friends. That wasn’t his personality. Besides the Apple stuff, I had a lot to do with his Pixar thing. I was contacted by the people who became Pixar–I knew them well, and they wanted to get out of Lucasfilm. They called me up and asked me for advice, and so I said, I can talk to Steve. I explained very carefully to him who these people were, and you shouldn’t fuck around with them, like he did with his normal employees. He did a good job with them. [Pixar] was the most honest billion he ever made, because he put a lot of his own personal money into nurturing those guys. They got fabulous. That was Steve’s best hour."
Alan Kay - https://www.fastcompany.com/40435064/what-alan-kay-thinks-ab...
> Pixar began in 1979 as the Graphics Group, part of the Lucasfilm computer division, before its spin-out as a corporation in 1986, with funding by Apple Inc. co-founder Steve Jobs, who became the majority shareholder.
(Also almost every single one of those is from a CEO or VP, not someone who's job it is to actually use these things.)
3D motion design was actually quite Mac centric, because many people came into it from 2D graphic design where Macs are widely used. Folks just kept their old Mac Pros and went with fat GPU's for rendering in the last 5 years or so. But with Nvidia dominating in the GPU rendering space and Apples stance against Nvidia it's kind of a roads end for professional 3D people.
It's not that it would cut into Apples profits directly, but good artists and designers are taste makers, it hurts Apple as a brand going forward, 3D is only getting more popular with AR.