Are they going to explain why they butchered Doom with the Unity engine? It's not like there is any shortage of programmers eager and able to create yet another proper Doom port.
It really feels like Bethesda threw some young intern at the project who lacked cultural context for Doom and therefore didn't treat it with respect.
Edit for source: https://mobile.twitter.com/noteinso/status/11548092916411514...