Bethesda removing mandatory login from Doom re-releases after fan backlash
gamasutra.com
gamasutra.com
So much so that I requested a refund from Nintendo who notoriously does not do refunds on eShop purchases. It actually worked, and I was refunded my $5 yesterday. Couldn't be happier to have voted with my wallet. Hopefully others did that too. I won't be re-purchasing DOOM either because I no longer want my money in Bethesda's pockets.
I _will_ however continue playing my $2 copy from GOG that I grabbed shortly after requesting the refund.
Doesn't Switch provide its own DRM?
https://nh-server.github.io/switch-guide/
And of course, DOOM was ported: https://github.com/lantus/chocolate-doom-nx
It is an extremely locked down platform. Nintendo does not want you sideloading stuff onto it. Your OP didn't say it's impossible, they said it's hard, and they said it's locked down. Both things are true.
Nintendo is infamous for battling side-loading harder than anybody else. This has been a battle for ages, one I've been following since at least the DSPhat. And look through their history - a big reason they were so successful in the second resurgence of gaming (after the failure of the Atari era) is possibly because of how locked-down their platform was, how stringent their requirements were when it came to games. Game developers hated it because Nintendo would go so far as to control how many cartridges could be on a given store's shelves (stores hated it too, because money was being left on the table every time they sold out, which was almost always).
Long story short, just cause hackers keep winning the fight against Nintendo, doesn't mean their platforms aren't locked down.
You seem to care so much about DRM that you'll demand a refund and use a DRM-free service instead, and yet you own a Switch which is itself a closed platform heavily laden with DRM?
Of course the Switch has DRM, but it's also the only device I own that can play portable games and is not my phone, which I have no interest on playing games on. $5 to relive childhood memories on my bus ride to work is well worth it, but not if it's a crippled version of a re-released game that won't work in a few years.
If you avoid DRM 100% of the time without exception, then video games become just about impossible to play, with the exception of GOG releases.
I'm not sure "didn't want to create another account just to play a game" fits under this umbrella, but I'm more curious what exactly you're trying to prove here. If one DRM implementation is distasteful to me, then I should avoid all implementations of DRM? I don't want my PC rooted by a music CD with poor DRM on it, but I still watch DVDs and Blu-Rays and download streaming content through a closed-source plugin.
People have many interests that are often at direct odds with each other. You do what you can to find a balance and live according to some sort of principles even if sometimes engaging in extreme flexibility. Nothing unique about that to DRM or consoles.
Also, prior to the re-release, Bethesda accidentally removed Doom and Doom II from the libraries of people who had purchased the games previously on Xbox 360.
1. https://www.ign.com/articles/2019/07/27/bethesda-is-fixing-t...
https://www.pcgamer.com/fallout-76-players-finally-got-their...
Bethesda seem very 'shitty' i think is the word you're looking for
One does not launch an online game with an expected massive audience and just "forget" that step (which has hurt them several times already) unless utterly lack any processes and any culture that would have caught it.
Now, I know Bethesda is multiple studios and I know nothing about their operations beyond that, but when the reputation is of a company that delivers great story in notoriously buggy products, and trends don't seem to be improving, that says SOMETHING about priorities, right?
Fallout 3, New Vegas, Skyrim, and Fallout 4 were tremendously buggy, and if you take a step back from the "whee immersion" aspect, aren't that good RPGs. The choices are extremely limited and by the time you get to Fallout 4 insultingly so. They all pushed the envelope for explorable area, but you really had to make your own game out of it, and you really have to work at it. Skyrim is only fun for me if I load it up with hella survival mods.
It is buggy, they don't really update it anymore, but the modding community kept it alive and well and the way Bethesda treats their customers doesn't make me optimistic about the future.
Bethesda also shipped the Skyrim remake without replacing the compressed development sound files, making the game's audio worse quality than the 5-year-older original until they patched it decently later.
It really feels like Bethesda threw some young intern at the project who lacked cultural context for Doom and therefore didn't treat it with respect.
Edit for source: https://mobile.twitter.com/noteinso/status/11548092916411514...
Though I would be tempted to think the original sw renderer would run just fine on Switch hardware with minor fixes (it worked in PCs much slower than the Switch). Now I don't know if the hardware (video) would behave well with that. No reason in principle why it wouldn't, but who knows...
I want to give them the benefit of the doubt but I really doubt they “accidentally“ made it mandatory to sign up for their new service. That would’ve been really annoying for development/testing.
https://twitter.com/fabynou/status/1155042578544263168?s=20
As the copyright holder, Bethesda could have shipped one of the vastly improved open source versions such as the ones used for iOS, so it's puzzling why they're (apparently) using the software renderer.
...running DOOM engine inside Unity, render to a 320x200 texture and make Unity render that texture to the screen with orthogonal projection?
Given that Carmack and most of the original personnel left, I suppose it's unsurprising.
During registration you can just leave the email field blank and click "Next" to skip giving one, even though there's no indication at all that it's optional.
The site also annoys you constantly now to add an email address, but you can ignore or adblock that.
There are still some minor issues with doing it that way, but it's much, much better than storing plaintext email addresses. I don't know of any other sites doing it this way, but I wouldn't be surprised if others have thought of the same method.
https://www.youtube.com/watch?v=Dh7nZ9t2eJA
Also apparently they have slowed down the Midi Soundtrack as well.
Also it would be easy for them to hire somebody to write a new port the right way with whatever license they please. It's freakin Doom!
A lot of the time there is other stuff in that source code or attached to the source code that they can't release. They could have a bunch of internal signing keys etc (which may need to embedded in the source).
Also Nintendo, Sony etc may specifically not allow GPL code on their platform.
There could be a bunch of very good reasons we may never be privy to.
My personal theory is Bethesda doesn't respect the franchise and turned over responsibility of it to somebody young who probably had plenty of experience with Unity, but little to no experience working on an engine written in C.
I'll start. An early generation Ipod with the 3rd party Rockbox OS had a doom port for it. It also played NES and GB games.
Anyway, I'm glad the backlash worked.
This is Bethesda we’re talking about, remember. The miracle would be a bug not getting through testing.
> A Bethesda.net account is required to play this title. Please connect to the internet to continue.
[1] https://twitter.com/MoeGamer/status/1154822321586094080/phot...
The number of times I’ve lost a connection while running Hitman and so lost half the game is absurd.
Figuring out which version of Hitman 2 you should buy on Steam when you already own Hitman 1 requires a flow chart just to understand the different packages, expansion passes, gold and silver collections, and what have you.
You can buy the complete edition of Hitman, and it clocks in at 172GB. The Halo Master Chief Collection is only 70GB and it includes four full complete games.
Fantastic game, but they really do make it hard to actually play.
I ragequit and requested a refund upon seeing the forced login screen though.
Nintendo actually came through and I received my $5 back yesterday. Couldn't believe it actually worked. And now begins my eternal boycott of Bethesda. Can't support this kind of shit.
I.e. why would you expect already heavily DRMed platform not to add more DRM? If that is a concern, use DRM-free one to begin with.
I play games while on the go and lugging around a gaming PC and only playing GOG games is a little unfeasible, don't you think? Also, the bus driver gets pretty upset when I ask for a plug for my monitor and desktop.
DRM that requires verification to a central server is guaranteed to not function in a few years, and that kind of DRM I am not OK with. Those game will die soon, and tons of games die every year. See these videos for info on them: https://www.accursedfarms.com/videos/dead-game-news
I find it interesting that when someone points out something they do not care for, they have to 100% reject everything under that umbrella in a weird "zero-tolerance policy". I have no clue why, according to every discussion on the Internet, I cannot, for example, dislike sports cars, but think that the Bugatti Veyron is pretty cool. Not everything has to be 0 or 1.
Then again this is hacker news so maybe it's the inner engineer in us all.
The PC has better than a DRM free version though, the source code of the original engine was released and there are several updates that keep the game feeling modern. Only the game art must be purchased legally. If interested look up "zdoom", which is the updated engine I used and remember.
Something like Smach-Z can be interesting for handheld use case. It can run games from GOG, either natively (Linux versions) or in Wine or DosBox.
See actually recent one here: https://www.youtube.com/watch?v=3QclbkG1WnQ
When indie developers encourage you to crack their game and make mods you get a different community.
Bethesda is too old, it's become to big and famous, it's yet another soulless game studio.
I'll stick with my sub 10$ indie games. I haven't gotten bored yet.
Bethesda Game Studios (the developer) isn't much better. As if poor writing and re-using a rotten engine isn't bad enough, they've routinely dabbled in paid mods.
I actively avoided almost everything from them since and I am just hoping they don't ruin Doom Eternal with the nonsense, Id is developing it and soo far they haven't been affected by much of the usual Bethesda bullshit.
Now you have me wondering about the "former baseball player joins the corporate world and feels lost in it" subplot of Prey 2017 (published by Bethesda.)
So they’re doing this 3 years later??
I’m amazed people haven’t moved on to other games
So strange they’d make you sign in for Doom...