> I wonder if it would be plausible to use this with webgl via WASM.
That's precisely what I'm looking at. I'm not as familiar with the front-end space as I used to be. What's the SOTA these days?
That's precisely what I'm looking at. I'm not as familiar with the front-end space as I used to be. What's the SOTA these days?
But, here's their article on text in three.js: https://threejs.org/docs/#manual/en/introduction/Creating-te...
I think the bitmap font stuff can be extended to rendering SDF (signed distance field) fonts, which are nice enough for me--but that is not ready to use out of the box.