I suppose time will tell; either way I'll be happy to see the next bundle.
I suppose time will tell; either way I'll be happy to see the next bundle.
1. Sell the platform. They have a pretty slick payment/delivery system that could be expanded into selling other digital assets -- ebooks, music, videos. A small number of successful customers could generate profit if they're taking a cut from each sale. Nonprofits might be a good niche to sell to, since they're already associated with the charity angle.
2. Expand types of bundles. As noted in #1, games aren't the only digital asset that would work with this model.
3. The team has put together a nice product, so a few more high-profile bundles might be enough to convince a medium-sized player to make a talent acquisition.
I would however seriously hope they don't do what you're suggesting (weekly) the idea has very limited usage, there are a finite number of games out there and a finite amount of interest, this works based on the publicity ("Viral marketing") and not just the idea. Take a look at appsumo for an idea, their bundles are crap now (compared to what I as an "early adopter" got accustomed to) and most lost interest.
This is not an idea to milk.
http://en.wikipedia.org/wiki/Altair_BASIC
(The graph of startup ideas is highly connected.)
You make it sound like YC is like a traditional VC that requires a 10x return on a $20m investment to make their model work. Disregarding for now any 'grand plan' for further monetization beyond simple replication of this model that the company has, a YC-style (~10k for 6%) investment in a company that has already does $1.8M in sales isn't exactly bad.