Y Combinator-backed Humble Bundle sells $1.8M worth of indie games
venturebeat.com
venturebeat.com
I suppose time will tell; either way I'll be happy to see the next bundle.
1. Sell the platform. They have a pretty slick payment/delivery system that could be expanded into selling other digital assets -- ebooks, music, videos. A small number of successful customers could generate profit if they're taking a cut from each sale. Nonprofits might be a good niche to sell to, since they're already associated with the charity angle.
2. Expand types of bundles. As noted in #1, games aren't the only digital asset that would work with this model.
3. The team has put together a nice product, so a few more high-profile bundles might be enough to convince a medium-sized player to make a talent acquisition.
I would however seriously hope they don't do what you're suggesting (weekly) the idea has very limited usage, there are a finite number of games out there and a finite amount of interest, this works based on the publicity ("Viral marketing") and not just the idea. Take a look at appsumo for an idea, their bundles are crap now (compared to what I as an "early adopter" got accustomed to) and most lost interest.
This is not an idea to milk.
http://en.wikipedia.org/wiki/Altair_BASIC
(The graph of startup ideas is highly connected.)
You make it sound like YC is like a traditional VC that requires a 10x return on a $20m investment to make their model work. Disregarding for now any 'grand plan' for further monetization beyond simple replication of this model that the company has, a YC-style (~10k for 6%) investment in a company that has already does $1.8M in sales isn't exactly bad.
Edit (added): Thinking more on this, I wonder if the Humble Bundle folks actually get the tax benefit of the donations.
We got quite a few customers from that, plus donations to good causes, and some game developers.
Thanks, Ben (Site5)
I think you nailed an important part there. Clearly customers can't write anything off (since they aren't giving money to a 501(c)(3) directly, but obviously someone is. I can't remember what the default split was exactly, but if you figure it was 5% tip, 5% eff 5% child's play,the operator would be seeing more like 8.33% by default when the tax advantage came into play. If you assume a lot of people went mostly or totally for charity (especially for the large amounts) their margins would actually be rising.
BTW, I'm not trying to criticize the Humble Bundle folks in any way. I was really just considering the aspects of that large contribution.
The best thing though was to see those like Notch and others give back to the community that gave so much to them.
They definitely benefited from being nice "integrated" people and playing the internet well (with the videos or even the picture if you donated <1$).