SC2 is really about attention management- every action you take, like moving a worker to construct a building that you'll have money for in the future, takes time and attention, and good players will take the minimal action needed to get something done and then move their attention elsewhere while they wait (almost like CPU pipelining). This is why players will do runbys/drop harass at the same time as a big fight. It forces the defending player to spend more attention than the attacker, or risk losing key workers/buildings. APM is just a rough representation of the ability to multitask.
From this perspective, AlphaStar's APM doesn't really matter. If it can instantly understand and juggle different scenarios occuring on the map at the same time (scouting, macro, battles, drop defense), that immediately puts it at an advantage, and many pro level strategies rely partially on pressuring the opponent until they make a mistake.
The high level strategy stuff exists on top of all this, and that's what makes SC2 so difficult. AlphaStar is really impressive, but once it understands the game at some level, I think it's inevitably going to be better than human players. Human players are going to get wins off AlphaStar by forcing tactical errors in weird scenarios, but it's not going to look like typical human games.