And they really need to have larger displays 30"+ for anything 4K and beyond. There's not much point to a 27" 4K monitor if you have to double the scaling just to read anything. 8K at 27" would be a complete waste.
And they really need to have larger displays 30"+ for anything 4K and beyond. There's not much point to a 27" 4K monitor if you have to double the scaling just to read anything. 8K at 27" would be a complete waste.
I strongly disagree that higher resolutions are not interesting on smaller sized displays. I personally find 21.5 inch to be the sweet spot for 4K and welcome the better support for higher resolution so displays in the 24-30 inch range can more easily support 220+dpi, higher refresh rates, and HDR.
This resolution is not particularly crazy either, it is the standard DPI of all of Apple's gear for the last 6 years or so and much lower resolution than most tablets & phones. One of the bottlenecks for moving this tech beyond Apple laptops and all-in-ones (of which I am not a huge fan) has been the lack of standard external connections with enough bandwidth for these displays.
And now whenever I use my wife’s older laptop with a non-retina display, it feels like I’m looking at some 8 bit artwork!
The smartphone market has already declared high DPI the winner here; desktops are lagging behind only due to inertia.
I'd take high refrersh rate with medium resolution (2.5K or something) over high resolution with low refresh rate.
So it has nothing to do with inertia, there are multiple reasons involved.
Inertia and general lack of demand is a much better explanation. Most people either haven't experienced high-DPI monitors or just don't care that much about their PCs.
idk whether the the GPU is the limiting factor, but browsing gif heavy subreddits on a 4K display brings my computer to its knees. I have a haswell i5 @ 4.3GHz and a 1080ti so I don't think my machine is underpowered.
For comparison, people said the same thing about IPS panels (and it was true for a long time), but these days you can get a decent IPS panel for barely more than the equivalent TN.
Going to nitpick on this - 4K phones don't actually render at 4K. They only displayed video at 4K, and rendered at half resolution. But you're otherwise correct that you don't really need a power GPU to do basic UI work at 4K. Or rather, that even low-end GPUs these days are fairly powerful.
But it affects non gaming scenarios too. Static text is fine. But try scrolling that sharp text, or move something on the screen. Low refresh rate - more artifacts (motion blur, ghosting etc.). You'd see very clear difference with high refresh rate ones.
So resolution is not everything when it comes to monitors. For anything dynamic, refresh rate is more important.
And video content generally works fine at 30, let alone 60.
But 1440p at 21" I think would be great. Personally I only use 1080p screens as secondary monitors, and would never go back to 1080p for my primary display.
People who say "Scaling" are a different breed. Some like it because for them smoother fonts are more readable. To others, scaling presents ability map physical dimensions to screen.
Saying this, I agree that OS and software has to support alternative scalings, and ability to make things larger or smaller. I wish we could just pinch zoom apps on Windows and Linux.
But everyone will take more DPI if you offer it.
Nobody is actually for or against scaling itself. It only becomes a question of scaling or not if you artificially lock in a screen beforehand, and that screen is in a certain DPI range. If you used a same-size 8k screen you'd have basically nobody calling for "no scaling", instead you'd have arguments like 2x vs. 3x vs. 4x.
Working with a larger screen without scaling makes this problem go away. I personally have 2 x 4K monitors at 32" and find it quite ideal.
Windows 10 has no problems rendering on ANY DPI, certain apps and frameworks ignore it though which is not a problem of OS.
The way macOS does it is perfect 99 percent of the time—and it guarantees no weirdness when app developers have differing ideas about how their app should react to scaling. Apple got this one right and everyone else should just copy them.
The problem is that at screen sizes less than 30" it's basically impossible to read text at 4k. Even at 31" it's a bit small.
> If your OS doesn’t adapt to high DPI monitors cleanly, change your OS.
Genuinely curious what modern OS's don't have high DPI support? AFAIK Windows, OSX, and all the modern linux distros (and their DE's) support it.
Either way, it's usually not the OS, it's usually random programs that don't want to scale well.
I have a laptop with a 12" 4k screen. I can read it just fine. I do scale it 200%, but that just means I would be able to read text just fine at 24" 4k with no scaling.
It's all preference and how well the OS handles it. I think everyone can agree that the are still issues to work through on the OS side w.r.t. display scaling.
Edit: I misunderstood your last comment. Maybe it isn't the OS's fault when programs don't scale well... but the OS should have an override that lies to the program to force scaling. Hacky though that may be, it would work well, at least for an even 200% scale factor.
Apple was selling these in store until not long ago. Should cover that use case (4 HD screens) fine, but the pixel density is terrible for using at scaled 4K.
I think what you have now (4K @ 31") is the perfect compromise. It's borderline retina, so while things do get slightly better at a higher density, the improvement is much less noticeable than the improvement from non-retina to borderline-retina.
The density is also such that if you turn off scaling it's still borderline usable, for the once in a blue moon situation you have to run an app that misbehaves while scaled.
I had the exact same dream, which is why I bought a 4K 43" monitor. Then I found out that it was so big I had to sit further away, forcing me to scale some things up so they are readable again, though not everything (DE settings are still at 100%, but e.g. code font is at ~120% and HN is at 150%).
That said, I'm very happy with my purchase. The only thing I would probably change is to get a different model (sadly, it was the only available 43" 4K 60fps model in my country at the time of purchase).
If you use a 21''@4K with 200% scaling text is sharper than a relative bigger monitor at 100% scaling.
At 4k I can have 4x 1080p windows open and visible at the same time.
At 1080p at most I can have two windows open side by side. Some programs will fit into a quandrant at 1080p, but others wont. For example, at 1080p you can have 4x task managers open, but spotify/discord won't fit in the quandrants.
I would love a 31" display at something closer to 8K resolution so I can run it at 2x scaling and get true retina.
If you need scaling at 31"... How is your vision? Do you use glasses? Or do you sit further away from the display? I had a friend who thought native 4K at 30" was too small, but it turned out he actually needed glasses, and once he got a prescription he joined my side.
Benefits: - You get so much screen space. You can fit so many thing on one screen. There is now space for 20 icons vertially on my desktop (not that I use the desktop much, but consider it more of something to compare to). - You move your head more, as you don't have your entire screen in focus. Same goes for multi-monitor setups. - No seam in your 4x1080p screens.
Some caveats: - You'll miss notifications. My field-of-view is not good enough to see the small popup in the lower-left/right of windows. I wish I got more notification in the center of my screen. - If you use it as a windows monitor, you will notice color/blurry reflections of the desk in front of you, making it harder to read the bottom 2% of the screen when you are looking at the center. Usually, this is where your taskbar is. Solution: Move the taskbar to the top. - You will still overlap your windows. Most of the time you will just increase the size of your editors/browsers to fit more content in those. I think my browser is currently larger than a 1080p screen, just because I read it a lot and it is such an important part of the screen. You do however get so much more content in your editors/browsers. - Getting headaches and eye-strain? Turn down the contrast and brightness by a lot. You are starting into an even bigger 'lamp' than usual, so save your eyes. On 1080p I usually work around 40-50 brightness and contrast, while on this 4K they are both on 30.
I still wish I had something smaller though, but there simply are no developer 4k screens in the range of 33' to 38'. I do not want ultrawide, nor pay +2k so I can read my lines of code in the most color-accurate way possible.
100 PPI is what we typically had on good monitors in the late 90s, it’s 20 years later now!
What's the issue with scaling? It exists for precisely this reason.
With 200% scaling you now only have the screen real-estate of a 1080p screen. At 4k I can have 4x 1080p windows open and visible at the same time.
At 1080p at most I can have two windows open side by side. Some programs will fit into a quandrant at 1080p, but others wont. For example, at 1080p you can have 4x task managers open, but spotify/discord won't fit.
Also once in a blue-moon you'll find some software won't scale at all, or has issues scaling. If you only have a 21" screen then you have this tiny microscopic text you have to try to read.
Of course there is! The higher pixel density means everything is significantly more crisp and easier on the eyes. Resolution is not only about how many things you can fit onto the screen.
- It's possible that X->Z adapters are rare/discontinued/nonexistent/whatever, so you need to stack X->Y + Y->Z. If the adapters are active, now you need 2 more power supplies (or USB ports) just to run each display.
- There's many combinations of stacked adapters that don't work together, for various reasons, so this can involve a lot of research, and a bit of luck.
- Even if it basically works, it's common that not all features of every protocol are supported by every other protocol. I can control the brightness of one display from software (it runs directly over DVI), but not my other display (which runs over a DP->DVI adapter).
- It's also common that a lot of adapters just don't work. I've got an active adapter here that the manufacturer and retailer both swear supports dual-link DVI, but it doesn't. I eventually found a review online from someone who tore it apart and looked up the specs on the chip inside. It only supports single-link resolution. Bogus.
- There's also many passive DP->DVI adapters which claim to support dual-link, even though this is (apparently) electronically impossible. More lies.
- I have what seems to be the only working DisplayPort to dual-link DVI adapter, and it wasn't cheap (>$100). It also takes several seconds to wake up, and during that time it displays static and noise and off-color versions of my desktop. It's not the most pleasant experience.
- Newer displays are much less power-hungry than older models, so if you pay for electricity and have your displays on a lot, it's definitely cheaper to just upgrade that.
- I've also tried to convert (single-link) DVI-D to HDMI. Apparently it should be just a physical adapter, as the signals are electronically compatible in that direction. For two devices I have, when run at 1080p, the picture comes out horribly distorted. Each device supports 1080p, but when connected in this particular way, it's unwatchable. No idea why.
Any time you have to convert formats, there's potential for trouble. That's why I'm not optimistic about the new USB-C/Thunderbolt world of "we'll just encapsulate every other protocol in the world". When I've got devices and adapters strung together and it doesn't work, who do I call for support? One of Norvig's rules from PAIP was "Whenever you develop a complex data structure, develop a corresponding consistency checker". I wish I had test equipment for every port type in my house, but I don't, and that's not feasible for most people.
I bought a nice 27" 4K display for gaming. ironically I can't actually notice any difference between (native) 1440p and 4K at that size for games, but fonts really do look a lot better with the extra density. I love writing code on that display.
Evidently you have never heard of HiDPI?
- More stuff on the screen. Some people can see all the pixels of a 4K display.
or
- More detail on your stuff. Some people really enjoy crisper lines.
There is no point to scaling one 1080p-sized-pixel to be represented by four 4k-sized-pixels, à la a digital zoom on a camera, if that's what you mean.
I frankly do not understand the idea of having a huge monitor far away from eyes, so that the angular dimensions of elements on it are the same as on a smaller screen at a book-reading distance. Well, maybe it's easier for some people to focus at a longer distance — but then more people would hold their phones at the stretched arm's length, not 1.5ft away.
Of course they cost a fortune today.