Learning Synths
learningsynths.ableton.com
learningsynths.ableton.com
It teaches you step by step all the aspects of a synth engine: oscillators, wave shapes, amplitude, filters, modulation, unison, FM… But most of all it trains your ear, which allows you to replicate the sound in your head and build it from scratch.
If you're a late beginner/early intermediate player and trying to move past the chord shapes and scale patterns rut, I strongly recommend William Leavitt's A Modern Method for Guitar. It's hard - really damned hard - but it's logical, the difficulty curve is fairly linear once you get past the shock of traditional notation, it inculcates good habits from the outset and it provides you with a very broad base of technique that is applicable to all styles of guitar.
https://www.amazon.com/Modern-Method-Guitar-Volumes-Complete...
Oh man, I missed this app when I switched from Android to iOS. So glad it's finally on iOS!
Once you've got that down, most popular synthesizers use a very similar "subtractive" architecture, so once you understand the basics of your chosen one, it's simple to follow tutorials using other synthesizers. From there I'd recommend finding a youtuber you like learning from even if they don't use the same synth as you.
https://www.soundonsound.com/search/articles/%22Synth%20Secr...
https://www.soundonsound.com/search/articles/%22Synth%20Secr...
It deserves it own dedicated website, it is never easy for me to find.
I have not found a good tutorial or paid online class on how to _play_ synths. Is taking a traditional piano course the best way to do so? Observationally, the play style seems quite different, even if some basics are the same. Most practically, I see synths typically played with right hand, left hand is on the modulator or knobs.
Basically, I'm finding it hard to find resources on how to play and make the most out of your synth (as opposed to piano), once you have dialed in the sound you want...
Do you mean compose music with a sequencer or DAW like ableton?
Or, read and play sheet music using a keyboard to control the synthesizer itself?
The synthesizer and it’s means of control being separate make it a little different from traditional acoustic instruments.
But, no musician ever went wrong by learning to play piano and/or taking lessons.
Also, no musician ever went wrong by listening to the music they loved and trying to imitate it on their own.
Lastly, it helps to be around other people playing or making music.
Depend on your taste in music, learning songs from classic synth era can be very useful too, whether it be prog-rock or anything else. I'd recommend songs by Camel, Allan Parsons Project etc.
Once your ears gets used to learning and playing whatever you hear off records, jam along to some classic Vangelis or something like that. Improvising is key to learning to play without sounding "stiff" if you will.
Taking a class early on is important though. You'll ingrain bad technique if you're entirely self taught, and reteaching yourself later when you realize your technique is holding you back is absolutely miserable. Taken from experience.
When I play a string patch in my band it tends to have slight flourishes to what are otherwise stabby block chords. When I play piano, it's kept light, jazzy and loungy, when I play synths I heavily use the pitch bend wheel and use the sustain pedal heavily (very old example: https://www.youtube.com/watch?v=vZBdjJiMkko)
Ultimately you just have to listen to examples of what you like and try your best to replicate what they're doing in those songs. This will improve your technique and skills to the point you can use a blend of your learnings to create your own style and feel :) Good luck!
Synths take many forms. If you want to play a synth with a keyboard, then learning piano would give you the concepts and techniques. Not all synths have a keyboard though...
If you're interested in making music with synths, you could probably get away with a pad controller. You lose some keys, but you usually get a lot of control buttons. A 16 button pad controller can do a lot when configured with 4 banks of sounds, with root/3/5/7 of each. Most controllers have octave up/down buttons, so 4 pitches of a given sound is actually very versatile.
Tell me what you like to listen to and I'll recommend you something.
My first love is guitar, and I've been playing it (badly;) for decades. But I've just discovered synthesizers, got increasingly hyper excited, and it seems I can really really nerd out about them. Historically on the electronic side I've enjoyed Depeche Mode, some Daft Punk, and a mix & variety of other stuff; but I've just found synthwave, such as Kavinsky, and am somewhat in love:). I've been geeking out for a few weeks, love the deep warbles and hard tones of the bass monophonic analogues, piercing leads of some others, and the rich pads of some of the digital polyphonics.
To start with I bought a Roland Gaia; I know it doesn't get a lot of love, BUT... compared to UltraNovas and such, it has no menu diving - I have all these wonderful sliders and knobs to learn with and really understand what's going on. I've developed intuitive understanding of ADSR and other basic concepts like modulating LFO with it way better and faster than I imagine I would with a book - so if I outgrow it one day, it'll still have been a wortwhile purchase:).
Also played a bit with an old old USB Midi keyboard I had and Caustic software, and have access to Casio CTK-6250 regular electronic keyboard as needed.
Basically, I've discovered a fertile new ground and am looking to deep dive :).
But as I said - there's tons of reviews and suggestions on equipment out there; a fair amount of courses (good or bad) on how to create sound; but far less on how to learn to play synth in any kind of accelerated, non-traditional/classical way. As per my other post to fellow commenter - I find I can "play" piano/synth just from my guitar experience enough to have fun and run some chord progressions etc; and fear that first "two years" worth of classical piano would not substantially advance me in the direction I want to move. Perhaps I'm wrong... we'll see! :)
Of course the fast, repetitive bits were either on tape or sampled into the Emulator keyboards.
If you like hardware (and why wouldn't you, it's so much more fun than software) you might find a looping device really useful, you're probably familiar with the guitar pedal version. And you should definitely look into step sequencers, check out the Arturia beatstep for a low-cost and versatile one or the Korg Volca synths which are dirt cheap and super awesome.
Use a simple mixer (probably something cheap like a mackie or Tascam) from about the vintage of the music you like. Consider not doing full mixes and just recording your jams in stereo. If you get fussy over computer recording use tape instead, which is delightfully forgiving in a way that digital is not and will save you from gain control headaches and ugly dropouts if you record too hot. An old portastudio can be a ton of fun.
Learn about dub even if you don't like reggae music, dub producers know a lot of old school production techniques.
- Piano is super super super biased towards classical music
- Huge emphasis on reading music and playing it back even if you're not understanding it
- Weakness on developing a sense of rhythm and playing by ear
- Weakness on learning to play with others
- The weakness on understanding leads to a difficulty in memorization AFAICT
All this stuff gets ironed out in piano lessons I'm sure but it seems to happen at a pretty late stage that isn't great for an adult beginner. It takes away some of the fun.
I have never taken classical guitar but in contrast to piano your typical guitar lessons are near 100% the other way around. Way more emphasis on using your ears, developing rhythm, playing with others, etc..
The only reason I mention this is a lot of synth music is pop music that has a lot more in common with guitar centric music.
The ridiculous thing is I haven't taken a piano lesson since 2015, I've been taking guitar. My sense of rhythm if I sit down at a keyboard/piano is way better now than when I was playing piano every day and taking classical style lessons. If I went back to some piano now I expect I would improve dramatically from where I was in short order.
That being said, I think a midi keyboard is the best interface for controlling software synths. Sadly, using guitar as a midi instrument doesn't really work that well and this is an area where the keyboard really shines. Would be curious to hear your thoughts though.
So I think we're in agreement - I feel (rightly or wrongly) that I could take two years of classical piano lessons, and get no closer to what I want to do with a synth than I am today :-/. Whereas I feel just from playing the guitar, I can already do, say, 10-15% of what I want to do with a synth, and want to explore further in _that_ direction...
I would also say any MIDI compatible keyboard is a good fit too, try to get something that has a pitch wheel though. The wheel will let you "bend" your sound and add some expressivity that just hitting the keys won't. I still think a midi keyboard is the best first interface for people that want to step into synth music.
I just wish Roli made an iOS config utility.
I, personally, don't use keyboards to drive synths at all (even when the entire piece is written for synthesizer). I tend to work entirely in the box with step sequencers, and record directly into my DAW, where I go about rearranging things and mixing. So there's really no "playing" involved, and I've found it a lot more profitable to study composition and orchestration.
I've collected some notes on what I've found so far [1] but be warned that I'm not a musician nor have I made anything that I would consider even remotely passable as music.
Here are some links that I found helpful:
* David Clements. He recreates many songs on his Studio Logic Sledge but it's applicable to other synths as well. Here's one where he recreates the opening to Stranger Things: https://youtu.be/HGufVBDfPvs
* InThread. A forum for Sonic Pi users. They have many coded examples of scores that can be used as a reference: https://in-thread.sonic-pi.net/
* Lines Forum. A forum of synth enthusiasts: https://llllllll.co/
* How Music Works. Goes from sound synthesis to composition/music theory: https://www.lightnote.co/
* Dylan Lane on melody writing. Don't let the Youtube personality or religiousity turn you off, she's knowledgeable and had many useful tips: https://www.youtube.com/watch?v=qlrLHhpp8-E&list=PL5PNXIkCYn...
* Signals Music Studio. More music theory oriented but I found it very helpful: https://www.youtube.com/watch?v=lPDVo-7Ua28&list=PLTR7Cy9Sv2...
* Open Music Theory http://openmusictheory.com/
* Some other algorithmic music generation links: http://maximecb.github.io/Turing-Tunes/ , http://maximecb.github.io/Melodique/ , http://www.playonlinedicegames.com/mozart
[1] https://github.com/abetusk/dev/blob/release/notes/MusicNotes...
Beyond that, I think they diverge too much. A lot of piano technique is getting both hands working together to play rhythm and melody - but generally synths are doing one thing at a time, and cooperating with other instruments.
A lot of classic synth lines are monophonic, aka "one-finger" lines, although to play them fluidly with one finger would be pretty hard. So pianistic skills would be wasted in this context.
When polysynths got common in the mid 80s, pianistic fingering of chords (but not necessarily rhythms) was used. I mean, to play the melancholy chords of "Drive" by the Cars, you need some of the skills of a pianist, but not rhythmic ones. You do need two hands.
(Of course the DX7 was played very much as a piano at times)
I do think you need the music theory though, such as awareness of chords and functional harmony.
Consider learning some of the classic synth basslines - they tend to have tutorials on youtube - like Material Girl or Tarzan Boy.
Software synths are often built to model popular hardware instruments in both sound and interface. So learning the basic concepts on a “real” subtractive synth builds a foundation to learn more.
Plus a physical synth is far less distracting than a multitasking device. I find it much easier to create, experiment and learn when a screen is not involved.
For me, the knobs are the most important part. It’s an expressive medium after all, you need to feel the movement.
I've sold off an Elektron Analog Four, Elektron Analog Rytm, Elektron Octatrack and an Access Virus Ti 2 less than a year ago and started working exclusivley in the box and using two ableton push 2 as midi controllers and I honestly do not miss my hardware at all.
Sure I lose out on some of that analog warmth but I've come pretty close by emulating it with various VSTs.
Those are some pricey synths you’ve rocked, not really a learner’s set-up, especially the Elektron sequencer.
For me, the ms-20 and the feel of tweaking those knobs is what made the feel of really playing a synth come together. Jamming with a friend on drums.
These days, yeah, I actually do most my noodling using the IOS Korg Gadget with my analog keys as a controller/filter bank.
However, VSTs are vastly more convenient and eliminate the annoyances of tuning, physically powering and plugging in a large amount of bulky machines, losing previous specific sounds, and they give you the ability to easily tweak and edit previous recordings. However, you lose the immediate sense of close control over each aspect of the sound.
Ideally, what I would like is a physical MIDI controller with an exact map of my favorite analogue VSTs in terms of knobs and controls. My current keyboard does have a few a customization options, but it's rather awkward to map it to the VST each time, and it's not precisely 1:1 as there's not enough knobs, and they're not laid out or labeled in an intuitive manner.
On the other hand, physical synths take a lot of space, break down, are hard to setup if connected together, some require batteries to keep the settings and patches alive and the battery could sometimes be a pain to reach to and change. I had a Yamaha SY-77, which was amazing by the way, the battery failed and the screen was dim. I gave up attempting to replace it myself, it required taking apart most of the screws and the operation itself was a couple of hours.
I started on VSTs but I think i learned a lot more by playing with physical synths and it was way more fun too. I kept them always on and whenever I had an itch to play I didn't have to open a project, click click, choose the instruments, sometimes being phased by so many options that the itch went away. Also sticking with a synth that didn't seem promising at first proved to be very rewarding after all, I'd discover interesting setups that I didn't think were possible. With VSTs I had dozens but can't say I felt like exploring in depth, I had no favorite VST, they all seemed to sound very similar.
VSTS have advantages though. You come back to an old project and want to modify something and bam, everything is setup the way it was when recorded. You make a mistake and you easily go and edit out the mistake without re-recording. All in all I'd say to look at VSTs when you are more production inclined. If you just want to be creative and play and learn at the same time without so many stops to make choices, physical synths are a good investment. Physical synths and a physical mixer!
There's a dedicated button for almost everything (except for browsing samples, which is something that it would be impossible to have dedicated buttons for).
The great thing about Push is that you sort of make your own UI. If you put an instrument rack on a track then you assign your own macro knobs for whatever you want. It's only if you need to access the devices within that that you need to start navigating around using the (dedicated) buttons.
Without the on screen menu the function of the buttons/knobs across the top are not clear.
As opposed to having one button/knob per function.
The boxes you've sold off are good equipment, but they don't really have all the knobs that I'd want, even if they are powerful boxes.
As I understand it, it is not possible to separate them, ie both will be showing the same track/device.
Is it possible to have one in note mode while the other is in session mode?
How do you use them together?
And so I tried the same thing with the "Monark" VST thinking "yeah analog still wins" and nope, Monark does the exact same thing. But I never discovered it until I actually had the knobs in front of me.
I've since gotten a BCR-2000 and tried mapping all my soft synths but none of them map completely and it's just... not the same somehow. It is better though.
[1] https://imgur.com/a/chegsO5 (my setup)
DIY synth making will take up every bit of spare time you think you have left, and then some. Your hands will become a puzzle of soldering iron scars, and you'll slowly lose your hearing from accidental speaker pops. You have been warned.
Absolutely! There's a group on FB called 'Eurorack DIY' if anyone's interested in this. Thonk [1] is also the store for you. Lots of DIY kits (before you inevitably embark on the path of building your own modules from scratch!)
Also, as much as I love the Thonk products, don't get put off by the price tags of some of their kits if you're intimidated! Some of my favourite synths have been made from penny parts I got from Alibaba, that totalled about £15 to make. They have a habit of sometimes spontaneously exploding, but that's all part of the fun.
So you lose your house anyway ;)
Secondhand market is great for Eurorack
I enjoy the act of building. A person interested in writing software doesn't have to care about using the software. A person interested in fixing and building kit cars doesn't have to care about driving them. A person working out can be doing it because they enjoy it, not because they care about any end goal. A person baking bread doesn't always have to eat it. A person painting a picture doesn't have to adorn it on the wall when they're done.
There's a lot more to hobbies then just what you get at the finish line. The process is often much more fun than the result at the end of it, or what you can do with that end product.
I spent this morning redoing the wiring on two stomp stiches- I had wired them rotated at a 90 degree angle!()
() at least I didn't have to resolder the center terminal...
[1] https://www.youtube.com/watch?v=aUv9GtMlUwA
Every time I think about getting more into synths, I worry that I'll just end up endlessly noodling and never actually complete any songs. Years ago, I bought a copy of Reason and had tons of fun playing with it, but eventually I realized that after every session, I was rarely any closer to having a completed work I could share with others.
5 years after that I was releasing stuff that maybe, someone might want to listen to. Could have been a lot quicker with some training as opposed to just continually messing around with it.
I think in another few years I will have something that actually sounds good, sonically. Mastering is the hardest part so far.
I really noticed the difference when I started a band and played bass. With each of us having a single dedicated instrument and feedback from each other, it was a lot easier to make progress and get things done.
I go through periods where I just get an okay sound going, and then play with it for 5-10 minutes, and record the stereo bus.
So after a period of this, I usually get 10-12 recordings.
I mean, it's not great. It's not the same as learning a bluegrass tune on banjo and polishing it till I can play it super fast, but I like the results enough to share them with people. So, in this context all the noodling _is_ the completed work.
Here's the result of the last period: https://westtexasjohn.com/category/synth-diary/
I have several albums worth of the first stage, doing the pollishing is my weakest stage, the rest is easy.
The hardware actually makes it easier for me to finish tracks because I can usually jam out a whole track on the modular and do a lot of modulation manually or with CV that I would normally find tedious in-the-box. I will sometimes jam out for an hour or so and then find interesting sections to lay out. It's remarkably creative.
Modular is especially good for programmers I think, it's a very systematic way of thinking and it's quite easy to lose yourself in the process of what-if. As soon as something starts sounding repetetive it's trivial to patch in something that modulates it away. Creating self generating patches is especially rewarding, where the system is self modulating and creating controlled randomness.
The sound design aspect of it is fun for its own sake. So, I don't always fire it up just to make music. It will often lead onto me making a track, but it's just fun to see what happens.
For what it's worth I have a few bits (in various stages of completeness) on soundcloud [1]
I'm listening to "Fusion" right now. The drum sounds are fantastic. Nice and tight and punchy. The swing on the hi hat adds a lot too. What are those coming out of?
I have managed to figure out a system for getting writing finished, so an option I'm considering is trying to apply that to music and see how it goes. But I promised myself I wouldn't do that until the current (giant) writing process is done.
For me not being focused on finishing anything is what got me back into playing music (and eventually performing live sets).
Previously there was so much pressure to produce end results I couldn't even get started and lost all joy in the process. At some point I got some hardware to just play with and never really looked up how to save anything (was a Drumbrute, Meeblip and I borrowed a Beatstep). Was making odd acid tracks and silly sketches on my kitchen table every night that I'd lose as soon as I turned it all off. It was oddly freeing, and really fun.
A year later I was playing out gigs ranging from 20 mins to 3 hours. And one could even argue that I've still not finished any songs despite hours of recordings and performance as it's mostly improvisational.
Now I'm happily back in the noodling around and having fun stage again and loving it (though about to switch gears again).
Anyway - just figured I'd weigh in as there's often a lot of pressure to finish or record things when just playing around or building weird synths is in and of itself a really really fun (if expensive) hobby and maybe someone needs to hear that. :)
(also perfectly fine if your focus is on complete songs, of course)
I'm going through a sort of mini-midlife crisis right now and one of the things I'm thinking about is whether I can make music part of my life again. I used to be in a rock band and it was tons of fun, but I'm in my 40s with kids so the logistics of rehearsing with other people and playing shows at night make that unlikely.
Another path I'm considering is making electronic music. That's mostly what I listen to and I used to tinker with it before I started a band, so I have some experience with synthesizers, beats, etc. It's much more amenable to my life style now because I can do it after the kids go to bed. But also, back then, I had a lot of trouble getting anything done and often ended up feeling disappointed.
It's not enough for me to just noodle with a synth for a few hours. I want something I can share with other people, which implies to me that I need to be able to finish things. So I'm just trying to figure out strategies for that before I drop money on gear only to have it collect dust.
Even though the hardware people seem like the most outspoken on most forums, I enjoy doing everything in the box now and my hardware mostly just sits under its dust covers.
I have an Ableton Push2 and it's an amazing piece of kit, more like an instrument than a controller. The layout makes much more natural sense to me than a keyboard, I think because I used to play guitar.
I'm the same in that I would like to have something at the end that I can share with other people, but the finishing stuff part I haven't quite worked out.
So far that has required more discipline than I have been able to muster, but I do feel I'm making progress and my workflow is improving.
> Even though the hardware people seem like the most outspoken on most forums,
Good point!
Of course it's up to you, but if I were you I would just get a controller and just get started. It's never been easier, cheaper or better. If you want to save money you could just get something secondhand from ebay.
I am invested in and love Ableton but there are lots of good options out there.
Like I say, I don't think hardware is necessary these days. It is fun to have dedicated knobs for everything but if you get a good controller it's much more flexible overall.
I can put 10 instruments into a single instrument rack on a track in Ableton and immediately have 8 macro knobs to control whatever I want about all 10 instruments at once.
You can easily do crazy stuff like create mutant instruments that morph between completely different instruments or samples, and change effect settings according to how hard you play the notes, or what part of the bar you're in. The limit is really only your imagination!
Then if you want, you can just duplicate that whole complex track with a single keypress. It's crazy. You can't do that with hardware!
Getting it to sound musical is the hard part, and that's where hardware shines - because you're limited in options, you can usually just turn it on and get a good sound out if it immediately. But IMO that's not a real reason that hardware is better because of course you could limit yourself to that in software too.
You sound like you can afford it and have the desire. I would just buy something and get started. It's heaps of fun, as long as you don't put too much pressure on yourself!
This is basically my plan. Except that I'm deliberately putting it on hold until I'm done with the book I'm writing because I really don't have the time and definitely don't need the distraction.
> It's heaps of fun, as long as you don't put too much pressure on yourself!
But putting pressure on myself is like my #1 personality trait. :)
One interesting aspect of the modular thing that hasn't been discussed yet is limitation. With an in-the-box setup with all the plugins it's easy to get lost in the endless choice of what could be done. Each song sounds different because there's no consistency of setup.
With a hardware setup you're usually limited to a small number of devices/modules - this can be very powerful in focussing the mind. Each time you come back to your setup it's the same, but you'll dig a bit deeper to get something else out of it. Eventually you master it and produce the best of what that thing can do.
A lot of great early electronic music came out of limitations. Voodoo Ray was originally going to be called Voodoo Rage, but the sampler had a limited amount of memory left, so he cut off 'Rage' to make it 'Ray'.
It can be argued that the amazing amount of music that comes out of the 'standard band' setup is also a product of limitations.
Joining a band was a revelation because all I had to do was make my bass part sound good and there were relatively limited ways to do that. On top of that, a bass or guitar just sounds pretty nice right "out of the box". With electronic music, I found it took quite a bit of effort to even get to a single sound that sounded rich and satisfying. It felt a lot more like having to be a luthier when all I wanted to do was play. (At the same time, I didn't want to just use presets either, because I didn't want sounds that were too familiar...)
https://singlecellsoftware.com/caustic
And it is free for iOS, Android, Windows, Linux/WINE
Is it possible to go from first principles, starting with a sound that I have in mind (an Apple Logic default synth) and build a similar sounding (digital) synthesiser in some (hopefully open) format that can cross convert?
You'd have to explore sampling the output of the Logic synth, and then converting and loading them into the sample engine on the Piano.
https://www.nordkeyboards.com/software-tools/nord-sample-edi...
When using it to create multiplayer online theremin[2] for fun, I got really impressed with synthesizers and inspired to learn more about them. That is, the Web Audio API inspired me to learn physical synthesizers.
Regrettably physical analog synths is an expensive hobby, so the only physical synth set that I’ve gotten so far is a LittleBits toy synth kit[3] (kind of like legos of synths), which I also do recommend, as an adult I can have tons of fun with it and learn and experiment, even though it is meant for kids
1: https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_A...
The best resource I've found for learning synthesis is Welsh's Synthesizer Cookbook (https://www.synthesizer-cookbook.com/). And it's not even close: A few years ago I went all in on ebooks, I got rid of everything. I recently went through a bunch of PDFs trying to find a replacement resource for this book (which isn't available as an ebook). Let's just say I gave up and now I own a physical copy of exactly one book.
Or do you hand-code Max? The .max files look a bit more like configuration files than code.
First time seeing the Max language:
Reaktor is also a visual programming language. Both cost money, a lot actually, I think Max and Max for Live (which you need to run plugins in Ableton and is sold separately) are $600 or so total.
Visual programming languages are especially popular for synthesis, I'm assuming there's a reason for that, but honestly I've never tried doing this stuff in another language (most "native" VST-style plugins are written in C++), so I can't really compare it to that or give a real explanation for if it's better. But it is simply an environment that brings me joy to work in (despite its warts), so beyond doing a bit of work in Reaktor, I've never even looked into other ways of doing these things.
[1]: https://en.wikipedia.org/wiki/Visual_programming_language
I was completely blown away by the infinity x infinity possibilities. Totally overwhelming! This tutorial is great for helping me understand the concepts, very fortuitous.
Now if I could actually sit down and make a song instead of just tweaking knobs on controllers...
Someone told me you have to make 100 crap songs before your first good one. Best way to get better is to just start trying to make stuff and stop comparing your work to what you listen to on spotify. You'll improve faster than you think.
That was "good enough" to teach me the basics, which at first was just figuring out how the UX of Ableton works (the intro tutorial is good for that as well). The teacher teaches me stuff about sidechains and etc but that can be learned through youtube videos. Really I should spend more of my time with him bringing in my material and working with him to tweak it.
Anyway, because there's MIDI tools like "chord builders" (literally one called "jazz for dummies") and arpegiators, it's not exactly necessary to get a keyboard. I'd just plug one of those in, bang out a few chords, and hit ctrl+d (duplicate) a bunch of times, trying to learn more about the basics of songbuilding than really making custom tracks.
But that did get obnoxious not being able to tell which keys on my keyboard mapped to notes, so I got an entry level midi keyboard recommended on wirecutter, the Arturia MiniLab MKII https://smile.amazon.com/gp/product/B01MSNIVKE/ref=ppx_yo_dt...
It's been fun and simple, and I bet it'll be even more fun when I figure out how to map the knobs to stuff and learn more about synths.
As for version of Ableton, now I'm running a pirated version until a few months go by without any big purchases, at which time I'll pick up Live Suite.
By the way, this thread is a goldmine of interesting links.
Recommendations for my 2 favorite books, Snoman's book is great bc it covers the whole chain of what a EDM needs, samplers, sequencers, drum machines, DAW...: https://old.reddit.com/r/synthesizers/comments/65o4r4/best_r...
https://www.reddit.com/r/synthesizers/comments/80bmj3/pickin...
https://www.reddit.com/r/synthesizers/comments/7g3uv0/best_a...
Recently I have gotten into synthesizers and electronic instruments in general and WOW. Suddenly music clicks for me. I think as an engineer there is something very appealing about deconstructing sounds. And thinking "this is a sine wave plus {x}" is easier on my mind than "this is an EMajor7 chord and here is the staff notation".
This is a world where you can spend a lot of money, but there's also really good cheap gear out there if you look for it. And you can learn something unique from almost any piece of gear.
While you can do it all in the computer these days (or almost all) I find that I need physical knobs and controls to unlock my creativity and make this something I look forward to after a long day of being on the computer coding.
[1] https://en.wikipedia.org/wiki/Physical_modelling_synthesis
PM is a complete nightmare to program - even harder than FM. Which was why the VL1 was a preset-only machine. The full programmimng system was never made public.
There are some modern remakes in the box, especially from TAS, but IMO they don't sound as impressive.
The appeal of analog isn't just the sound, it's the conceptual simplicity. Ditto for sampling. Almost anyone with an average-ish IQ can understand the basics.
There are plenty of alternative synthesis techniques, but they're not popular because most people find they're too much effort for too little reward.
PM, modal, spectral, and straight additive can all make some very wild sounds, but - ironically - they don't sound like most people's idea of a synthesizer, so they're used much less often, and usually only by people who are hardcore sound programming nerds.
But software can still the same, right? Albeit with a lot of distractions.
In the domain of pure research, Kurt Werner's work in physical models of 808 circuits is also pretty cool [2].
Love this - if you're reading the comments and on the fence, it's worth going through if for no other reason than to appreciate how well this is put together.
Works flawlessly on Firefox on Windows.
It’s a virtual analog synth, similar to something like the Roland Juno 106.