What are the new edu game powerhouses? Minecraft comes to mind. Does it share the same age demographic as Zoombinis or Reader Rabbit?
I’d definitely pay $10’s for games comparable in quality to turtle, number munchers, the one with the cups and the fluids where you had to measure out exact volumes, etc.
This industry reminds me of what happened to atari: the ecosystem got flooded with $1 garbage, and the quality developers got pushed out.
The game industry recovered due to a technology transition combined with a business model innovation (more powerful consoles with severe licensing restrictions to keep quality up).
It is a shame that recovery hasn’t happened for educational software.