I do not know Category Theory.
I failed high school maths.
I run three business on Haskell.
I do not know Category Theory.
I failed high school maths.
I run three business on Haskell.
I’ve come across this sentiment so many times. Haskell definitely has a reputation for being an “ivory tower” language.
> How does my argument come across that way?
I’m not too familiar with Zelda, but it sounded like you were saying “some people are just able to do these things that most others can’t.”
If that isn’t what you were saying, then I am sorry for misinterpreting. I’m genuinely not trying to argue or take you out of context or anything like that.
What the skill-cap / skill-floor thing is about, is how often do people bother. When the base level of skill required to play at all -- not necessarily play well -- is really high, often those characters don't get used as much. People find a character that demands less up front investment and play that character instead. It's not about ability, it's about time.
Thanks for clarifying.