Do you have plans to add support for more languages besides JavaScript and Rust down the line, e.g. Python?
We are working on improving our WebAssembly integration, and making it a first-class experience (and we launched multiple improvements with the CLI to allow you to more seamlessly develop in Rust, C and C++). Maybe one day Python WebAssembly will take off.
[1] https://www.graalvm.org/docs/reference-manual/aot-compilatio...
(Also, while native images may have low memory footprint themselves, that doesn't mean that the programs that use them have a low enough memory footprint; my understanding (which may be wrong!) is that the default heap size it sets is 80% of the memory of the machine you're compiling it on. You can of course tune that, but it's gonna be tough to squeeze in a memory-hungry application.)