Great example is MapsMe for Android and iOS. Works offline. However, there are ads in app and probably from Google
Great example is MapsMe for Android and iOS. Works offline. However, there are ads in app and probably from Google
You can compile and install unlimited number of apps to your device. But you won't be able to send them over air (Ad-Hoc) nor send to Apple AppStore. You'll need to locally install compiled app using Xcode (Xcode supports installing and debugging over Wi-Fi, but first time usb connection needed)
Some additional info: - Xcode can be downloaded directly without using Mac App Store. But there's no "Downloads" section for free developer accounts. Search for "Xcode direct link" and there would be stack overflow answer listing all actual versions - You'll need to setup Apple ID to enable developer account. Existing Apple ID can be used as developer too. - There may be a lot of errors indicating provision/bundle id mismatch. You need to use "Automatic Provisioning" from Xcode - iOS Simulators won't count as attached devices