Not affiliated, just also interested in new and emerging easy to use game systems, and this is just the latest in a long line of them I've been playing with ..
Not affiliated, just also interested in new and emerging easy to use game systems, and this is just the latest in a long line of them I've been playing with ..
Everything I googled would give me results in the Phaser forums and the exercise was on me to figure out which version they were using, which was 100% Phaser 2.
And the API definitely wasn't written for Typescript support. For example, just changing the physics string completely changes the API available which felt like an exercise in obfuscation.
Also found the API so unintuitive that I was trying to repurpose examples to get what I wanted which is always a bad sign to me, like hoping your question appears in an FAQ because the code is too hard to read.
Ended up using https://excaliburjs.com/ which is written in Typescript thus much less guesswork. I really didn't like my experience with Phaser.
I don't know about changes in the last 2 years, haven't used it since then, maybe it's changed for worse but can't imagine