Anyone own some of these books and can comment on how good they are?
I've read/skimmed real time rendering, physically based rendering, Game Engine Architecture, Graphics Codex and the book of shaders and am wondering how these books compare.
I've read/skimmed real time rendering, physically based rendering, Game Engine Architecture, Graphics Codex and the book of shaders and am wondering how these books compare.
Having no prior experience on computer graphics before, I love the book: it is well-written, concise and explains greatly lots of computer graphics stuff.
There are more math-heavy chapters so it's not a light reading, but little by little one can learn a lot from it.
I highly recommend it as a base to learn the mathematical concepts and the terms used in the computer graphics context.