These are much simpler to remember:
* Single responsibility principle - A class should have only a single responsibility, that is, only changes to one part of the software's specification should be able to affect the specification of the class.
* Open–closed principle - Software entities should be open for extension, but closed for modification.
* Liskov substitution principle - Objects in a program should be replaceable with instances of their subtypes without altering the correctness of that program.
* Interface segregation principle - Many client-specific interfaces are better than one general-purpose interface.
* Dependency inversion principle - One should depend upon abstractions, not concretions.
A lot of these principles also tie into other principles such as DRY (Do not repeat yourself).