> I could not name a single microtransactions game
Ms. Pacman, Arcade Tetris, Street Fighter II Turbo.
The "microtransactions" games of the 80s and 90s were the ORIGINAL video games, the arcade scene. I miss the atmosphere and the ability to physically meet friends, but ultimately, they were microtransaction games nonetheless.
I've sunk more time into honing my skills in Ms. Pacman than most modern RPGs. Multiplayer Competitive Tetris is probably my #2 game (through the game Puyo Puyo Tetris). Arcade-style 3-minute games are far easier to get into, AND easy to stop playing (!!). They are games that respect my time, yet provide a deep, and rewarding skill curve.
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TMNT Arcade, X-men arcade, Final Fight, Simpsons, Time Crisis, Missle Command, Millipede, etc. etc. There were a bunch of other arcade games that took up a lot of my time and are also excellent. I'll give Ms. Pacman the title for probably most influential arcade game though.
I don't think there's anything necessarily wrong with the microtransactions model per se. There's a LOT of bad microtransaction games out there, but that's because they're skinner-boxes optimized for addictive gameplay.
The older arcade games were tests of skill, and more than just a skinner box / slot machine loot box crate. You're not spending money at the arcade for the chance of a rare card or rare drop. If someone made an arcade-game skinner box, it'd be quickly forgotten (Ms. Pacman arcades would have been sitting next to it, and no one would seriously play a skinner-box game if Ms. Pacman were so close).