The paper hasn't got anything to do with optimal game strategies, it's just showing what it is possible to achieve computationally within the rules of the game. If you're looking for advice on how to pay to win, this paper really isn't for you.
>In this paper we show that optimal play in real-world Magic is at least as hard as the Halting Problem, solving a problem that has been open for a decade
I think the Turing completeness is definitely still part of the appeal of Magic, because the bizarre edge cases and complexity occasionally do creep in to even serious play and add a lot of interest, but the complexity is of the iceberg variety, where most of it rarely makes itself visible most of the time.