Speedgate: World’s First Sport Generated by AI
news.developer.nvidia.com
news.developer.nvidia.com
GPT-2 would likely have much more interesting results on such longer input text. If anyone from AKQA reads this, I'm open to help setting that up.
This isn't solving problems, it's riding the AI wave - and claiming the capability - while leveraging the work of others, without attribution. I mean they even use the damn program in their promotional video.
I'd be much more liable to support a "We AI and you can too!" than some cynical marketing activation.
Could have probably done this with a Markov chain as well. "apt-get install dadadodo" for instance.
On the account, classical AI techniques like planning are more promising
What about all those silly carpenters that don't forge their own hammers? How dare they! What fakes! Or doctors that don't create their own medicine?! The horror!
AKQA is happy to make themselves sound smart in their video, when in fact all they did was run someone else's program, and without attribution. If that constitutes an AI practice then I'm in the wrong line of work - I should just be down at the city planning office photocopying other architects' plans.
Some machines do very simple things, like turn a wheel and move a piston- but this very simple mechanism can be very valuable when it comes in the form of a twelve-ton press. Other machines are much more complicated, such as NC or CNC machines, which take a multitude of inputs and turn them into one output. Looking at the repository in question here, this one thing, built on Python (a specification for how to put machines together) is more or less its own little factory- it can take raw inputs, and spit out a usable, finished product.
To me, textgenrnn what nVidia seems to have done here is borrow an entire factory, feed it some materials, and do some finishing afterwards. From a manufacturing perspective, that's totally fine- but generally the company that does the work in the middle gets paid, and given that this is a free repository that I doubt nVidia donated to, it would, at the very least, be nice to see minimaxr get some credit for his work.
People still buy tools, too.
Nvidia has shown many interesting AI-related projects lately but this particular one reeks of marketing fluff without much substance to me.
I thought their AI-assisted drawing algorithms was massively more impressive for instance: https://blogs.nvidia.com/blog/2019/03/18/gaugan-photorealist...
Given the current ruleset, nothing. Three fouls give you a demerit, three demerits give you a reprimand, 3 reprimands ... to infinity. Secondly, is there a difference in severity to stepping in the center vs. tackling?
I get that you could say that 2 fouls is a timeout, and certain rules carry higher penalties (1 for center stepping, 2 for tackling), but it is not written.
Being hit in the face (or genitalia) by a spherical football hurts a lot if the shooter knows how to shoot and you're relatively close. I don't want to imagine what it feels like to be hit by an ovoid ball.
I've only trained as a referee in one sport and it had a "be a sportsman" element to the rules giving the ref leeway to determine that play is unbecoming of the sport and so give away a foul. But in that sport smashing the ball _at_ players is normal.
Sure, if you're playing with pals, or for a promotional video then you're going to be less combatative.
FWIW the rules don't say you can't knee, pull, or poke (eg in the eye!).
Also, the penalty rule sounds impossible - you have to score "from the centre gate", but being in the centre gate is a foul and gives possession to the opposing team ... ah, no, wait: "Moving through the center gate will result in a foul." ... so it's fine, you just aren't allowed to leave the centre gate [does the foul activate from the time of entry or the time of exit?].
Yes you do, just not intentionally. It is common for a player to shoot near the goal line in two ways: excellent placement with just the required strength, or a powerful shot.
https://en.wikipedia.org/wiki/Direct_free_kick#/media/File:V...
> I've only trained as a referee in one sport and it had a "be a sportsman" element to the rules giving the ref leeway to determine that play is unbecoming of the sport and so give away a foul.
Curiously, the NFL--which has the single most pointlessly longwinded and legalistic rule book in probably all of sports--has a similar rule allowing referees to do literally anything at their individual discretion in response to any "palpably unfair" action or situation.
For less evil geniuses, I bet we can rely on social moderation to find appropriate punishments that make fouling just undesirable enough while they keep the spirit of the sport (in this case probably an electronic sheep) alive.
While that will happen, as I said, as the rules exist now, house rules and social moderation are needed. If this were to graduate to "league play", then those types of penalties would need to be made as I'd argue its more difficult to enforce "target practice" against competition (or that you're only fueling the "there aren't enough rules" problem).
For example, no one will eject me from the court if I commit too many fouls during a pickup game of basketball at the park, but the NBA, NCAA, FIBA, etc. each have their own rules regarding fouls and their associated penalties. League rules also evolve over time, sometimes in response to rule abuse.
So I wouldn't hold it against the game if the first iteration of the rules don't account for every aspect of competitive play. What's more important is whether the game is actually fun or not, and then leagues can evolve from there.
No, but you might get a visit from the local extralegal enforcement agency (AKA getting beaten up.)
How does the AI judge what is a good game versus a bad game?
> Only 1 defender is allowed in the end-gate circle at any time.
This says "defender", which is a role. So forwards would be allowed to bolster the gate's defense, which might make sense given the possession mechanic.
The lack of tackling and rules about passing direction, with body blocking allowed, means that huddling a few players together and creeping up might be a viable strategy that the defending team can't really counter. It would be a valid strategy in Rugby too (where you're only allowed to tackle the ball carrier), were it not for rules against obstructing tacklers.
This kind of turtling strategy seems contrary to the nature of the game, so if effective it would need nerfing/banning.
> Only 1 defender, [but any other player] is allowed in the end-gate circle at any time.
> Only 1 defender, [and no other player] is allowed in the end-gate circle at any time.
I agree that it could use a clarification, but I think as you've noted the first interpretation doesn't make much sense in the game. If I were a referee of this sport, I would certainly interpret the rules as the second sentence.
So, if any forward entered the circle at any time, I would penalize them for that. I would use the fact that the rules that that only defenders are allowed in the end-gate, which implies that forwards are not allowed.
Actually the second interpretation could have an interesting effect, since it also doesn't specify team. So if the attacking team puts one of their defenders in the circle the defending team is out of luck.
Reminds me more of Aussie Rules Football than Rugby, to be honest, but sans tackling.
>All gates must be cleared with a drop kick or grubber kick.
>Gates must be cleared below gate tips.
For the center gate, you only have to clear it to unlock scoring, looks like then you can ignore it (other than not stepping through it)
I believe you can see that idea in pick-up basketball when you only have one hoop; the opposing team who steals a ball must "clear" the ball by taking it back to some line (like the half-court line) before attempting to score, simulating a full court. In this case it is "intended" [1] to prevent you from just grabbing the ball from a scoring team and scoring immediately yourself. It adds some momentum to the game, otherwise it's rather unstable.
[1]: Or, if you prefer, "without this rule Speedgate would have been much less likely to survive the winnowing process and thus been found evolutionarily unfit".
Also, it's not like this isn't a solved problem in association (or American) football -- just pad the poles.
You can enter it, just not go through it; on a strict reading. It's sport purgatory.
I'm intrigued.
Did they share anywhere what their training data looked like?
No idea if that's what they used for the actual training, though.
Wikipedias list of sports is in the neighborhood of 1200 sports: https://en.wikipedia.org/wiki/List_of_sports Excluding an extra list of 150 or so ball games.
So Baseball has about an average representation of rules, whereas quidditch is weighted way higher than the average sport.
I'm sorry, I'm having trouble following what you mean here. Could you explain it a bit further?
It's really different from rugby.
> Computer science defines AI research as the study of "intelligent agents": any device that perceives its environment and takes actions that maximize its chance of successfully achieving its goals.[1]
https://chrome.google.com/webstore/detail/ai-to-if-statement...