When we ported Android to the VC4 architecture the first time (~2010), the low memory killer in Linux was subverted to understand to kill Android applications based on their use of the VideoCore GPU memory and it worked pretty well, yet it would still close the primary running app once in a while. Run monkey over Android and all hell broke loose - really tough situations to defensively code fore. For example, for CX reasons, you had to ignore some GLES errors in the primary client due to low memory, then the system had to kill another application that was using the memory, then it would kill the EGL context for the primary application so it would refresh the entire app lifecycle using an almost suspect code path inside Android. Good times! Imagine Wayload has very similar challenges for normal desktop use.