And you will need electronics debugging tools in the end when you want to actually build the item, unless it will remain only in the VR environment.
And you will need electronics debugging tools in the end when you want to actually build the item, unless it will remain only in the VR environment.
Also, limitations can breed efficiency - by being constrained to a 2D projection, the interactions are simplified and streamlined
VR provides the same goals and expects utility (fun, efficiency) from the process.
Its fun and interesting, but I haven't seen anything groundbreaking.
Frankly, I think VR and FB are a good match for another reason - they both provide an overwhelming, dissociating experience
This can be a boon, but like sugar and opiates I worry that they're more social or sensory information than we can take in chronically - unfortunately, huge amounts of money and thought and technology is aimed at maximizing our intake to pad coffers.
I'm not sad AR/VR adoption is lacklustre