Cable boxes will be replaced by subsidized free smartphones in exchange for "always on" subscriptions. No more home WiFi for low-end market.
Personally, the industrial 5G IoT applications are far more interesting.
Cable boxes will be replaced by subsidized free smartphones in exchange for "always on" subscriptions. No more home WiFi for low-end market.
Personally, the industrial 5G IoT applications are far more interesting.
Perhaps, Jevons paradox might be more apt in this case, as huge investments in 5G Infrastructure indicate that 4G/LTE efficiency/usage ratio has peaked.
Nevertheless, any nascent demand for next-gen media in the next few years can be served via 5G NR, Wi-Fi 6 and inter-related standards like Wi-Fi HaLow,Vantage etc.[1] and Blutetooth 5 with synergistic and overlapping features, until 'real' 5G establishes itself, sometime in the next decade.[2][3]
https://en.wikipedia.org/wiki/Jevons_paradox
https://www.computerweekly.com/microscope/opinion/A-modern-t...
[1] https://www.wi-fi.org/discover-wi-fi/wi-fi-certified-6
[2] https://www.networkworld.com/article/3342158/cisco-exec-deta...
[3]https://www.wsj.com/articles/from-wi-fi-to-bluetooth-to-5g-a...
Insert any VHS vs BetaMax or AC vs DC historical lesson here. The best tech does not always win.
If carriers, smartphone makers, and chipset manufacturers all agree on 5G, then 5G will "win".
They could adopt the default position suggested by you and do nothing; it will certainly be favourable and indeed profitable for all the incumbents in the short term, but they will only be postponing the inevitable. A new generation of mobile standard is a well-trodden path, from the beginning of 1980's with the advent of 1st Generation of wireless telecommunications and every decade since then. It is without a doubt paved with riches and there will be winners and losers ─ however, the biggest driver has been innovation and not just about the 'win' and to suggest that 5G might fail is pure fantasy.
It is a non-sequitur to compare stand-alone video formats with a constellation of technological advancements, encompassing a multitude of disciplines, which have had a profound impact on us.
Also, before anybody comments something about 5G helping out in broadband deserts, I'd argue that point is invalidated by the reduced penetration depth due to the much higher frequency of 5G. Let's just invest in rural broadband instead
IoT applications are typically very low-bandwidth. The main issue is cost and power usage.
From cheap, slow, long range deployments like LoRa (100 devices sending tens of bytes) to satellite broadcast (any number of synchronised devices), and a few things in between.
What does this mean? Something beyond video? VR?
My instinct is that there are diminishing returns past a certain point. We're certainly not there yet, but once cellular networks allow you to stream high-definition VR content and upload data at the same rate, it seems like there's nothing more that additional bandwidth could add.
I see it as a philosophical issue... bandwidth is for the transmission of information, and there's only so much information that a human being can receive and provide at a given moment. At some point you're running up against the maximum bandwidth of the human user.
Well there is this famous quote "I think there is a world market for maybe five computers." from 1943 and it turned out to be very wrong.
"High-definition VR content" isn't the same as "indistinguishable from reality". When movies were first introduced to theaters, with small frames per second rates, without color and without any sound on the medium itself, people were quite stunned and e.g. took cover when a the movie showed a train approaching at high speeds. Nowadays it seems primitive to us from a technological standpoint.
There is a trend that some people don't accept lossy audio encoding. Maybe one day, videos will get a same trend and people want lossless videos, in full 360 degree VR, intensity resolution beyond perceptual limits and constantly high enough angular resolution for your eyes to foveate any area of the screen and see no pixels. That's quite a huge amount of data to transmit. Add in buffering so that you can seek, etc.
As for genuinely new forms of media, I could think of some: full-body experiences with feeling of touch, smell, etc either live or recorded possibly professional in a studio or just you sharing your last vacation to venice.
Taking it further: uploading your consciousness to a body which is a large distance away, making physical travel of humans mostly obsolete: Maybe one day we can represent the brains of human individuals as data and send it with light speed around the earth and throughout space.
It's like Netflix versus cable television - you can push the equivalent of hundreds of 1080p streams through a broadcast cable television, but attempting to push on-demand IP packets to an equivalent number of subscribers would bog down horrifically if they even attempted to stream a single show (let alone how you have cable tuners that can tune multiple shows at once).
What you need there is something much more akin to broadcast television - either a digital OTA video broadcast (good ol' digital television), or a microcell using multicast to broadcast a stream to any interested party.
(of course your phone probably doesn't have a DTV tuner, but when a RTL-SDR dongle is like $20, you should probably be asking why your phone isn't integrating that functionality. These days they don't even have FM tuners on phones anymore... despite the fact that in virtually all cases those are already built into the cellular chipset. IP-based singlecast is not a good paradigm for a lot of the use-cases that people come up with, it's just that it's the most profitable one for carriers, so it's the only one they'll support.)
Of course, this could also be accomplished with DTV tuners, but there's a much higher probability of users having a 5G chipset on their phone than having a DTV tuner capable of tuning to multiple channels and an antenna.
It's the same as what the app is currently doing, just with multicast groups instead of singlecast. And by doing so, you reduce the network load by N/M, where N is the number of users and M is the number of streams each user runs on average.
Don't get me wrong, I understand that this probably isn't currently implemented, but that's the kind of thing we should be looking at, before we decide to screw up weather forecasting and radioastronomy so that you can see your NAAAYYSSSCARR.
Even 5G is going to get eaten up under certain types of load, so it makes much more sense to look at ways to reduce traffic, the easiest of which is broadcasting rather than singlecast.
This isn't the place for cheap comments like that.
Even if you have a point ideologically speaking we live in the real world where consumer money talks louder than forum comments. 5G is coming whether we like it or not because of people wanting to stream data for entertainment.
Personally, I used my home gigabit extensively the first few months... but a year later I frequently find myself still tethered to my cellphone's 4G plan. It doesn't make a difference except once in a blue moon when I want to download something big.
5G is also going to need to have better coverage than anything ever made before if its to replace in home wifi. As it stands I drop calls when I walk into different rooms of my house on the data connection. 4G drops to 3G or even edge all the time going in and out or between buildings. That being said, I'm waiting to see what route telecoms pounce on to force us into 5G use. Will they degrade other data connections or go the planned obsolescence route? Either way, they are going to get their return, this isn't done out of technical altruism.
Edit: that said, I would probably also be pretty happy with a 4G plan that I could use for this purpose.
Anti zero-rating laws prevent broader adoption in U.S. (and possibly for good reason. Can't have 2-3 pay-for-play gatekeeping apps to the Internet)
Which are?