"That 100th canoe stroke was such a waste, he could have been {0}ing." - Person who judges what other people want to do
"That 100th canoe stroke was such a waste, he could have been {0}ing." - Person who judges what other people want to do
"I don't like games" to me now sounds a lot like when people say "I don't like music" or "I don't like books". You may not like specific genres but not liking an entire medium is often just a sign of miseducation.
I would challenge the most dedicated of programmers to build an efficient factory in Factorio or an adventure buff to see what it feels like to beat a monster like in Sekiro or Dark Souls. The Witness, Baba is you, Crusader Kings 2 etc.
Please play any of those games and tell me that gaming is a passive activity.
There’s games all around us if you look. I like to play the “I broke my kernel and my entire system is fucked and now I gotta repair it” game or the “write a driver for some obscure hardware” game or even “demonstrate a vulnerability exploit on a live system” game, all which lead to greater value creation and self fulfillment superior to defeating some imaginary creature.
That is 100% subjective.
For instance, I can easily argue that breaking kernels and writing drivers for obscure hardware does not add any real value for society as a whole.
However, playing and socializing with people does create value for society, specially in this day and age where people is evermore alone, if only in reduction of antidepressants ;)
Right, but there are instances where you can train for that live demonstration, like CTFs in self-contained environments like virtual machines.
Seems pretty similar in scope to a video game to me. I think you're more accurately complaining about games that provide little value beyond the skinner box. What about stuff like Shenzhen I/O, Factorio, etc? You could even make strong case for RTS games teaching transferable skills.