It is fundamentally statically-typed. However, a language that is too rigidly typed can sometimes degrade programmer productivity. Abstractions like variant types and various forms of type polymorphism can improve code flexibility and reuse, which is why I plan for Cone to include these features (the home page has a link to a page that describes this in more detail).
High-level attributes of a language are always hard to get right, because terms mean different things to different people, but several responders do a better job than I did of explaining why concise and readable don't necessarily have to be contradictory goals, at least for me. My primary aim here is that code be maintainable. By concise, I am actually far more focused on how much of a function's logic can fit readably on the editor window without scrolling than I am the size of keywords. Certain common C++/Rust patterns feel unnecessarily verbose to me (e.g., borrowing a reference in Rust), and I am trying to incorporate syntactic patterns from a number of other languages that I feel encode the same intent consistently in a way that a programmer familiar with Cone will be able to process and edit more quickly. Of course, that's always a judgement call...